(04-10-2016, 01:16 PM)Falankos Wrote: Adding new craftables to bridge the gap between the the current ones and legendaries would only increase the price of mats needed for them. If those craftables don't add anything new as in your thread and are therefore worse than their legendary equivalent then the rich (considering that they have the better legendary) will be affected by this change only as much as being able to sell their mats for a higher price than before. This would lead to them owning even more percent of the total amount of gold and not solve the inflation problem.
I wasn't talking about adding a hero-hero class but something along the lines.
Which is why I proposed the idea of the "mystery box" depending on something such as faction points or Malong's system, so people who does something can be rewarded. It might slightly increase the wealth of some, but I doubt they actually play that actively anyway, meanwhile some players play over and over and aren't rewarded for their participation, such as healers or shielders or any class or participant that isn't meant to get the most kills.
I guess the idea of Noname or I am not sure who proposed it, to do some side quests during the game or maybe fullfil some roles by accepting a quest. For example, it could be a server notice asking the person what they would "do" during the round with a couple of avaible answers at the start of every run (the trigger) and to be re-shown for the participant who log in the server (password generation system) so they can choose a role to fill in.
Let's take 3 options: 1) Damage dealer 2) Shielder 3) Healer
The damage dealer gets a % more xp assist and gold for every kill THEY do( let's say +25%)
The shielder gets (+25% xp assist and gold+ some extras for every ENEMY hit on the shield )
The healer gets 25% xp assist and gold + some extra for every box used. (spamheal)
In the case if someone doesn't "answer" the poll, he will automatically be placed in the first option.
(04-10-2016, 02:51 PM)Looter Wrote:(04-10-2016, 02:42 PM)Winter Wrote: New craftable item to get the money flowing (one that even rich people will want so their materials go out too, perhaps a fancy anvil.... finally....), new gold sink to suck it all up.
To be honest, adding that item if I know what it is wont do much for a long term solution. Sure there's going to be a temporary scramble and such for a few weeks and people Might quiet down, but then you'll just loop back around to the same game. More items is still just more items and won't change much of anything.
I guess he is speaking of the anvil that enhances weapons and shields ingame.. but it breaks easily = trolls incoming.. Would definetly need a buff to be as strong as a normal barricade or platform.
Looter is right about the fact that it would be just one more item. I think some new craftables did some good for the community as the warmongers and obsidian + new bolts. Even the yew longbow, the swadian daggers (for a moment XD), and all these items. But we could also make craftables that are higher than orange legendaries, between orange and red legendaries, so it would stick a price on some orange legendaries. Plus I don't understand why we can't just loot "normal" items from nords (yes we do such as the aketon, the one handed axe and the nordic war sword) as it's or sh*tty or a legendary, there aren't any intermediary items. Allow some craftables to be better than some orange and think about what I have suggested before.
- LordChaos (Legionnaire): Armorsmith
- Kingsguard (Royal Guard):Blacksmith
- Swadian_Hunter (Archer) Jobless
- The_Impaler (Pikeman): Achemist
- House Crafting: Defender
01/04/16: Nothing