been a while
10/12/16 - https://p3d.in/TSjQm
i don't post here very much at all any more for pretty obvious reasons but i feel like i shouldn't completely abandon ship. this is a little test piece for me as i'm learning a new way of texturing that seems pretty effective :]
good day
edit, 10/12/16: i've gone ahead and followed eyleen's advice and made the bumpmap way less strong and thrown on a light ambient occlusion map. I have also made a correct specmap instead of a rushed one that represented the metal incorrectly. Hopefully the sword looks a little better now, thanks Eyleen. I'll be looking into doing more AO in the future as it seems like a pretty easy way to get great looking detail on any model.
10/12/16 - https://p3d.in/TSjQm
i don't post here very much at all any more for pretty obvious reasons but i feel like i shouldn't completely abandon ship. this is a little test piece for me as i'm learning a new way of texturing that seems pretty effective :]
good day
edit, 10/12/16: i've gone ahead and followed eyleen's advice and made the bumpmap way less strong and thrown on a light ambient occlusion map. I have also made a correct specmap instead of a rushed one that represented the metal incorrectly. Hopefully the sword looks a little better now, thanks Eyleen. I'll be looking into doing more AO in the future as it seems like a pretty easy way to get great looking detail on any model.
if you have problem of the model variety send it to winter xen winter me winter me xen because it'll piss him off