(14-11-2016, 06:31 PM)Looter Wrote: And one thing I can see from a reset happening is a change in how the crafting is. Instead of crafting more expensive and a waste of money, it can maybe be seen as a way to actually make money like it should be as your providing a service. I had seen so many new people think they could make money crafting then selling only to be overall dissapointed when I informed them of a backwards ni economy.
This happens in almost every MMO with crafting. At first, people that level it are able to charge for it (see a few years ago) but once more people start reaching it, they out compete each other for lower and lower prices until people are just doing it for free. The levels of new crafted items didn't go up faster than people could afford to craft new items, mostly because high level items were made earlier in the game (Royal Shield, Heavy War Hammer, Resurrection Tome, Explosive Barrel, etc.) and people didn't want to change the level those were available at, but also didn't want to add new items to crafting that were better than them, effectively creating a max crafting level that anyone could eventually reach. If you want a really good example, this is happening in ESO right now, where the crafting level has reached its zenith and there are more people reaching it and driving the service payment lower. Many people are even doing it for free already, compared to a few months ago when people required large payments.
TL;DR - it is more the community than the developers, unless we are okay with the crafting levels being dynamic since can't just keep adding better and better things given Warband's weird reactions to high numbers.
Also, I am against this idea if there are people out there that still want their items, which it appears there are. I don't believe it is right for people that want to start over to force everyone else to start over with them. There will be a mandatory reset in Bannerlord soon enough, I don't see a point in rushing the inevitable.