17-12-2016, 03:18 AM
Alright, I feel like I should comment on this because I definitely helped making these cade runs more popular.
These runs with lots of wall barricades work extremely well on small teams, like akcyn mentioned, the only problem with scaling them up to full teams, is that on a team of 5-6 players you can easily have 3+ people bringing a wall, while on runs with 16 players most of the time you still just have 3-5 players bringing one, with some exceptions of course. That rarely scales well with the increase of bots spawning, and makes the traditional way of playing with a shielder gap more viable actually.
However, with the recent changes, being an infantry is significantly less appealing than it used to be. Shielder already was sort of the most boring part you can play in a team, but now with all the crush through enemies, snipers everywhere, killing you through shield, and large rewards for quests, which all require you to kill something, it is just not something I can enjoy playing anymore. Inf is alright for normal and hard mode, because those are both too easy anyway, when compared to ragnarok, but even on hard mode it already becomes difficult to properly contribute as an infantry on the later waves, unless you get a shielder/slasher spot. Usually when I play on hard as infantry I just run around outside the barricades and try to engage the bots 1v1, but quite often that ends with me getting killed in one hit. Because quite honestly, infantry armor is simply too weak. Thats why I would suggest to buff all infantry armor by a substantial amount, something like +20%, because infantry could be so much more fun if you are able to survive at least 2 hits even from stronger bots.
These runs with lots of wall barricades work extremely well on small teams, like akcyn mentioned, the only problem with scaling them up to full teams, is that on a team of 5-6 players you can easily have 3+ people bringing a wall, while on runs with 16 players most of the time you still just have 3-5 players bringing one, with some exceptions of course. That rarely scales well with the increase of bots spawning, and makes the traditional way of playing with a shielder gap more viable actually.
However, with the recent changes, being an infantry is significantly less appealing than it used to be. Shielder already was sort of the most boring part you can play in a team, but now with all the crush through enemies, snipers everywhere, killing you through shield, and large rewards for quests, which all require you to kill something, it is just not something I can enjoy playing anymore. Inf is alright for normal and hard mode, because those are both too easy anyway, when compared to ragnarok, but even on hard mode it already becomes difficult to properly contribute as an infantry on the later waves, unless you get a shielder/slasher spot. Usually when I play on hard as infantry I just run around outside the barricades and try to engage the bots 1v1, but quite often that ends with me getting killed in one hit. Because quite honestly, infantry armor is simply too weak. Thats why I would suggest to buff all infantry armor by a substantial amount, something like +20%, because infantry could be so much more fun if you are able to survive at least 2 hits even from stronger bots.