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New map #Update
#5
i think its a bit too tight for 16 players.

Also Objects that are in the middle of the pathway of the bots might stuck them (that milling stone). (2nd Pic)

Also consider that it might be a bit hard to defend (first pic is base right?) as there is no real cover for ranged to hide behind, lets say against jotnes, shielder can hold the tight spot but jotnes will clear out everyone behind the small wall. (1st Pic) Maybe add a Great Hall like Wooden Wall instead of that small stonewall

Maybe Add a Gatehouse where the Vine Leaves are (2nd) and add the Bot spawn there. (outside the gatehouse/castle

i think this could be a great alternative Great Hall like map Tongue
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Messages In This Thread
New map #Update - by Flokiiiiii - 18-01-2017, 07:39 PM
RE: New map - by Leandero - 18-01-2017, 09:46 PM
RE: New map - by Flokiiiiii - 18-01-2017, 10:12 PM
RE: New map - by Qrvishon_ - 18-01-2017, 10:09 PM
RE: New map - by Flokiiiiii - 18-01-2017, 10:14 PM
RE: New map - by Kriegstofu - 18-01-2017, 10:13 PM
RE: New map - by GrafBlade - 18-01-2017, 11:20 PM
RE: New map - by Flokiiiiii - 19-01-2017, 06:56 AM
RE: New map #Update - by Zeff - 19-01-2017, 06:10 PM
RE: New map #Update - by Flokiiiiii - 19-01-2017, 09:43 PM
RE: New map #Update - by Noname - 19-01-2017, 07:43 PM
RE: New map #Update - by Flokiiiiii - 19-01-2017, 07:52 PM
RE: New map #Update - by Looter - 19-01-2017, 10:16 PM
RE: New map #Update - by Flokiiiiii - 19-01-2017, 10:36 PM
RE: New map #Update - by Flokiiiiii - 20-01-2017, 03:04 PM
RE: New map #Update - by Flokiiiiii - 28-01-2017, 10:33 PM
RE: New map #Update - by Bobo - 12-02-2017, 01:30 PM
RE: New map #Update - by Tomshade - 01-08-2017, 11:44 AM



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