(20-01-2017, 05:02 PM)Bobo Wrote: You've got the point, the loot system is not perfect as we all know, though after countless debates no alternative's been found good enough so far. Let's hope some ideas emerge in the future to at least decrease the "dumb luck" influence and favour the "hard work". Ofc it is not guaranteed to achieve something one might desire just through hours of playing, if the luck doesn't come to aid. Still, whatever one gets from either "hard work" or "dumb luck" is much more a source of satisfaction than a purchase might be. Or maybe just for me.
I'm sure many people feel the same way that "hard work" is more satisfaction than a purchase, but it doesn't diminish the validity of the other viewpoint. To reiterate: unless one can demonstrate that buying items from other players for outside currency causes any harm for players that choose not to do so, why can't the two populations coexist?
To add, the loot system is completely agnostic of "hard work." The level of effort is not a factor whatsoever in loot chance. Only being alive for the bot's death and not having triggered the inactivity timer determine your eligibility for a chance at receiving the drop. There isn't necessarily any correlation between a drop and that player's "hard work." It follows then, that their "satisfaction" is based purely on the end result of having received a drop. And if the effort in the journey to receiving that drop doesn't matter, how is this situation any different from a player buying an item for outside currency?
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"When I feel bad, I read your quote board." - Corndog
Tofu: People call Tricksters racist, yet we have the most Muslim members of any house.
PCK: If Islam is a religion of peace, and Tricksters have the most Muslims, then is House of Tricksters the house of peace?
Falankos: I always knew that we were the good guys.