What The first excerpt says is that anything going into the game, warband, belongs to Taleworlds/Paradox. I selected that to show that in short they are the owners and establish that all rights belong to them, that including commercial rights. There is no section of the agreement defining these proper nouns as you call them, you can find out what they are yourself, but anyway I believe I used this section incorrectly. The one I should have used was the section right above
" (ii) exploit the Program or any of its parts for any commercial purpose, including, but not limited to, use at a cyber café, computer gaming center or any other location-based site (Paradox Interactive AB may offer a separate Site License Agreement to permit you to make the Program available for commercial use; contact Paradox Interactive AB for details);"
While Selling or trading Items or gold isn't a cyber cafe, it is included in exploitation of the program or any of its parts for commercial use when you consider that it was established that mods, which are updates or downloadable material attached to Native Warband, are "are the copyrighted property of Paradox Interactive AB or its licensors who reserve all rights therein, and shall be governed by the terms and conditions of this Agreement.". This means that the sale and profiting of items within Nord invasion are Paradox's or Taleworlds rights, as the program is Mount and Blade Warband, the part Nord Invasion's items in whatever forms they take as long as they appear in game. For one, Gold, the currency used is essentially code originally used in native multiplayer and has been modified by Nord Invasion, cannot be sold as it falls under 2.Ownership. in the eula
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Reality though, Taleworlds is unlikely to stop this, as it is too small scale for them to notice, or even care really. Only if NI decides to do what woody said and the devs start selling gold themselves would issues arise. So realistically, nothing will happen to those who trade. In practice up to NI what rules they enforce in regards to players trading between themselves.
" (ii) exploit the Program or any of its parts for any commercial purpose, including, but not limited to, use at a cyber café, computer gaming center or any other location-based site (Paradox Interactive AB may offer a separate Site License Agreement to permit you to make the Program available for commercial use; contact Paradox Interactive AB for details);"
While Selling or trading Items or gold isn't a cyber cafe, it is included in exploitation of the program or any of its parts for commercial use when you consider that it was established that mods, which are updates or downloadable material attached to Native Warband, are "are the copyrighted property of Paradox Interactive AB or its licensors who reserve all rights therein, and shall be governed by the terms and conditions of this Agreement.". This means that the sale and profiting of items within Nord invasion are Paradox's or Taleworlds rights, as the program is Mount and Blade Warband, the part Nord Invasion's items in whatever forms they take as long as they appear in game. For one, Gold, the currency used is essentially code originally used in native multiplayer and has been modified by Nord Invasion, cannot be sold as it falls under 2.Ownership. in the eula
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Reality though, Taleworlds is unlikely to stop this, as it is too small scale for them to notice, or even care really. Only if NI decides to do what woody said and the devs start selling gold themselves would issues arise. So realistically, nothing will happen to those who trade. In practice up to NI what rules they enforce in regards to players trading between themselves.