Hi , I' m new to the game, but one month was enough to see that people always do the same 5-6 maps and avoid the others.
I don' t think that is something auspicable both for the effort made in the map creation (which i personally think is very good in every map) and for the longevity of the gameplay.
So my suggestion is (if possible) to add a counter that increase the rare drop rate of x percentage, that is inversely proportional to the number of times the last boss has been killed in that map; this or whatever solution is available to devs to incentivate players to play the least played maps. I think this would a nice deal of new content for very little effort, and will shake the players from the torpor of repetition
I don' t think that is something auspicable both for the effort made in the map creation (which i personally think is very good in every map) and for the longevity of the gameplay.
So my suggestion is (if possible) to add a counter that increase the rare drop rate of x percentage, that is inversely proportional to the number of times the last boss has been killed in that map; this or whatever solution is available to devs to incentivate players to play the least played maps. I think this would a nice deal of new content for very little effort, and will shake the players from the torpor of repetition
