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Poll: Which animation set is better?
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Native animations are better
5.00%
1 5.00%
NI's current animations are better
95.00%
19 95.00%
Total 20 vote(s) 100%
* You voted for this item. [Show Results]

Animations
#2
The animation for 2h overhand swings was changed sometime around late 2012 or early 2013 because people's weapons were hitting people behind them, especially with the longer polearms. This presents a huge problem with attacking in formation, especially in enclosed spaces that are unavoidable with the current shield wall style. The overhand spear with a shield was part of an animation pack that was implemented to add some variety to attacks. This animation does have plans to be changed. The error with switching from ranged to melee is based on a timer that was implemented to keep players from throwing and quickly switching to melee to make kiting more difficult. Again, this is unpolished, but most people do not often switch to melee mode right after throwing outside of kiting.

We currently have someone working on animations, but he has only just recently started and animations are difficult to do, otherwise there would be more of them available in OSPs.

I have doubts that these animation changes really put off many people. The poll seems to support these doubts.
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Messages In This Thread
Animations - by FrenziedOctopus - 24-02-2017, 08:56 AM
RE: Animations - by Winter - 24-02-2017, 11:47 PM
RE: Animations - by FrenziedOctopus - 25-02-2017, 09:03 AM



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