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rewarding healing
#5
(05-03-2017, 06:13 AM)Malong Wrote:
(04-03-2017, 04:57 PM)Leandero Wrote: As somebody who often heals I would love to get assist xp for it. You forgo the xp for kills and the quest kills. With the introduction of the 500k reward quests this is simply a big loss of gold. The same can be said for shielders but they have some chance to get the kill, as healer it is flatout 0% chance.

The one issue I see with this is that this could be potentially abused (say somebody has 2 accounts, kill all but the last 3 enemies and have the "tank"account take the damage while the other account heals ->infinite potential afk assist xp. )

This would ofcourse lead to a ban for the 2 accounts but it is an example of a potential issue with this change. Setting some kind of timer would resolve the issue already. (There is a timer keeping track of afk time of players, this could be slightly modified to stop abuse of this change).

People always bring up this loophole neglecting the fact that it's a solved problem (and has been) for well over 10 years... Use a hash map to track of the quantity of damage from a given source, and depending on the source or its limit, it isn't eligible for bonuses. It really surprises me that people can't think of that obvious solution.
 

I think that depending of the ammount of enemies each wave there should be a limit to the healing exp that can be earned


Messages In This Thread
rewarding healing - by QQuasiModo - 04-03-2017, 04:49 PM
RE: rewarding healing - by Leandero - 04-03-2017, 04:57 PM
RE: rewarding healing - by Malong - 05-03-2017, 06:13 AM
RE: rewarding healing - by paski - 05-03-2017, 10:18 AM
RE: rewarding healing - by Bobo - 04-03-2017, 07:59 PM
RE: rewarding healing - by LordChaos - 05-03-2017, 06:09 PM
RE: rewarding healing - by Winter - 05-03-2017, 08:37 PM
RE: rewarding healing - by QQuasiModo - 22-05-2017, 05:20 PM
RE: rewarding healing - by Jalau - 22-05-2017, 05:38 PM
RE: rewarding healing - by Leandero - 11-05-2018, 04:20 PM



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