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rewarding healing
#6
What about beginner servers or first waves in normal? I just mean that some people take no damage, such as my RG in many waves, litteraly taking no damage. Could spam heal, auto heal while everyone is away etc..

There need to be specific situations for that and that's a lot of scripts.

Eventually, a solution could be to have a requirement of over 7 people on a server (public only), to enable a poll to accept someone as a healer having the majority (or over the majority looking at 60-100% not 50/51%) to accept it. But yet it shouldn't be enabled on house events, only in public servers (cav, normal, hard and rag). Then maybe a quest could be filled/enabled.

PS: and it could be also only enabled at certain waves. (Crushthrough and ranged ones for example), which eliminates the option of constantly healing and getting rewareded. (I am thinking about jotne waves, some boss waves, ballistas, siege engineers, valks, etc)


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Messages In This Thread
rewarding healing - by QQuasiModo - 04-03-2017, 04:49 PM
RE: rewarding healing - by Leandero - 04-03-2017, 04:57 PM
RE: rewarding healing - by Malong - 05-03-2017, 06:13 AM
RE: rewarding healing - by paski - 05-03-2017, 10:18 AM
RE: rewarding healing - by Bobo - 04-03-2017, 07:59 PM
RE: rewarding healing - by LordChaos - 05-03-2017, 06:09 PM
RE: rewarding healing - by Winter - 05-03-2017, 08:37 PM
RE: rewarding healing - by QQuasiModo - 22-05-2017, 05:20 PM
RE: rewarding healing - by Jalau - 22-05-2017, 05:38 PM
RE: rewarding healing - by Leandero - 11-05-2018, 04:20 PM



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