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rewarding healing
#7
(05-03-2017, 06:09 PM)LordChaos Wrote: Eventually, a solution could be to have a requirement of over 7 people on a server (public only), to enable a poll to accept someone as a healer having the majority (or over the majority looking at 60-100% not 50/51%) to accept it. But yet it shouldn't be enabled on house events, only in public servers (cav, normal, hard and rag). Then maybe a quest could be filled/enabled.

PS: and it could be also only enabled at certain waves. (Crushthrough and ranged ones for example), which eliminates the option of constantly healing and getting rewareded. (I am thinking about jotne waves, some boss waves, ballistas, siege engineers, valks, etc)

Eek.  Nothing that requires a poll will ever be done when deciding if someone can get a reward or not.  Additionally, I don't think we'd lock it to certain waves if it were implemented.  The less complexity the better.  I for one do not want several bug reports on a feature.


Messages In This Thread
rewarding healing - by QQuasiModo - 04-03-2017, 04:49 PM
RE: rewarding healing - by Leandero - 04-03-2017, 04:57 PM
RE: rewarding healing - by Malong - 05-03-2017, 06:13 AM
RE: rewarding healing - by paski - 05-03-2017, 10:18 AM
RE: rewarding healing - by Bobo - 04-03-2017, 07:59 PM
RE: rewarding healing - by LordChaos - 05-03-2017, 06:09 PM
RE: rewarding healing - by Winter - 05-03-2017, 08:37 PM
RE: rewarding healing - by QQuasiModo - 22-05-2017, 05:20 PM
RE: rewarding healing - by Jalau - 22-05-2017, 05:38 PM
RE: rewarding healing - by Leandero - 11-05-2018, 04:20 PM



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