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Nord Invasion in Bannerlord
#60
(29-03-2017, 06:41 PM)Ramos_Caoliki Wrote: No, Because they aren't counterpoints, and they do not refute the argument of Kiting being too lucrative in its current form for individuals who are able to do it. 

Your argument is an argument for whatever someone earns they rightly deserve, which works fine in the real world, not in a game economy where regulation is required to an extent to ensure a balanced experience. Which was exactly why it was a focus point for kiting removal along with the aspect of it taking away from teamwork, you cannot deny this. 

So you think it's fine that expected value of getting a drop in a run should vary depending on number of players in the server?

As for "works fine in the real world" I anticipated and answered here:

(29-03-2017, 06:41 PM)Malong Wrote: IBT "well that's life and this is a game," you strive for realism in other aspects of this mod (e.g. "small groups of players should not be able to defeat gods"), and it's not like the action of loading NI makes us logic-less Swadians.

(29-03-2017, 06:41 PM)Ramos_Caoliki Wrote: If you want Kiting in the game, my suggestions solve the issue many people had, which is, that people who are able to do it benefit far too greatly compared to a team-based style where their chances of loot are reduced, whilst ensuring you have another option for game play.

You can be up in arms as much as you wish arguing people deserve the same drop rates because they did the same run, but they really are not, 9-12 bots is not the same as 80+ bots, especially since the quantity of bosses is exactly the same so the number of legendaries theoretically dropped is the same.

You raise a good point that fewer players also means fewer bots, but there's no quantitative relationship between some number of bots and difficulty. The smaller team of players already works with fewer resources (players and items, namely), which balances in that regard as well. There's also far lower margin of error as fewer teammates and items are available to save people from mistakes.
By lowering the incentive for other play styles, you lower interest in that play style altogether. It's also idealistic to say everyone that kited did it for the fun of it with no mind on items. Look at this comment concerning the Halloween event servers (from here):

(28-10-2015, 12:02 AM)FV_HappyMonk3y99 Wrote: the new game mode, in my opinion, is too difficult for too little reward even at the lowest levels. I believe the community agrees because the event servers are completely empty right now.


(29-03-2017, 06:41 PM)Ramos_Caoliki Wrote: It's not my dictation that people shouldn't play for legendaries or money, they're an integral part of the game, the problem is when people forgo any interest in real teamwork simply for the sake of profit, which isn't the right reason to play a team game, that's why imo a 4 player style kite server would be an interesting Co-op experience on a smaller basis than a 16 player cading session, whilst not making it a better money method of the 16 man cading / whatever new style setups are implemented.

And it is not at all illogical to say kiting is better than the 16 player cade, refer to my point of the same quantity of bosses thus the same reward, except its now 100% yours, 50% or 25% and not 1/16 chance. I agree a 16 player cade is easier, and will logically produce more mats due to a higher quantity of bots, but the 1/16 chance of getting that loot still makes kiting a better alternative where the variables for you getting the drops are significantly greater. Unless you're playing as part of a house, but then being part of a house at this point in the game is a guaranteed method of success, we are however discussing the future when NI games may not be entirely dominated by well-established houses.

There's no forgoing of any teamwork for soloing, and even two players kiting together is a form of teamwork. Can you demonstrate any interval of time where more successful Odin kiting runs took place than full servers? In my experience people then gravitate to those servers and it becomes a "teamwork" run anyway. Also, how many players have even singularly beaten an entire mode with no teamwork? It's certainly fewer than the number of full public servers or house events.
As far as "same number of bosses" that's only true per full successful run, so you're only talking about the potential for it to be the same. If a kiting player or team dies, then they haven't killed all five bosses, while the full server in a successful run would have. Secondly, the counts aren't the same unless there are as many kiting games as there are "teamwork" games, and that's clearly not true either. More bosses are certainly being killed in "teamwork" games than kiting games.

(29-03-2017, 06:41 PM)Ramos_Caoliki Wrote: And it is not at all illogical to say kiting is better than the 16 player cade, refer to my point of the same quantity of bosses thus the same reward, except its now 100% yours, 50% or 25% and not 1/16 chance. I agree a 16 player cade is easier, and will logically produce more mats due to a higher quantity of bots, but the 1/16 chance of getting that loot still makes kiting a better alternative where the variables for you getting the drops are significantly greater. Unless you're playing as part of a house, but then being part of a house at this point in the game is a guaranteed method of success, we are however discussing the future when NI games may not be entirely dominated by well-established houses.

I actually did the math on this. For your stated numbers (12 bots per wave in a 4 player server, and 80 bots per wave in an 80 player server), within a given wave, your claim that it's more lucrative in the 4-person server because of loot splitting is only true if a bot has a greater than 1.70% expected value of dropping something. This is a slight simplification, since drop rates aren't uniform (e.g. some bots drop nothing), bot spawns aren't uniform (i.e. there isn't an equal mix of everything), and rates of bot growth per additional player on the server isn't linear. But drops aside, there are already more quantitative benefits to having more players in the server, in more assist xp per kill, more bots to kill (and more xp, assist xp, gold). Hopefully this dispels the myth that dividing by fewer players favors the fewer players.

(29-03-2017, 06:41 PM)Ramos_Caoliki Wrote: I will concede that I should've focused more on kiting as a source of legendaries than mats, but the point is still valid in that a solo kiter is the guaranteed recipient of the drop. And its not about capping the individual, it's about balancing the game modes to rid them of blatant biases that currently exist in order to protect an economy that is extremely susceptible to an influx of goods. Like we saw when Hardened metal rose and dropped in price drastically depending often on kiting runs, the fact the price went from what? 3-4k back up to 8k clearly highlights the potential dangers.

The influx of goods only happens on the assumption that kiting brings in as many or more boss kills than "teamwork" games. It's never been demonstrated that servers of <= 4 players have killed more bosses than servers of 16 players. Given how little evidence I've seen of groups of <= 4 players being able to kill Odin at a rate even close to the amount of, let's say, houses killing Odin 2-5 times on a single semiweekly event.

(29-03-2017, 07:21 PM)Winter Wrote: Fun fact: your drop rates are not diminished by having additional players on the server.  The idea that you have 1/16th of the chance to get loot in a full team is wildly inaccurate.  In fact, someone in a team of 4 has only about half the chance of looting a legendary as someone in a 16 man team.

Semantics are important here. Do you mean 1/16 chance to get a drop in a full team after a drop has been generated but before it goes to a player? Shouldn't the generation of drops be agnostic to the number of players in a server?
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Messages In This Thread
Nord Invasion in Bannerlord - by Qrvishon_ - 15-08-2016, 07:05 PM
RE: Nord Invasion in Bannerlord - by Soviet - 15-08-2016, 07:07 PM
RE: Nord Invasion in Bannerlord - by CaptOle - 15-08-2016, 07:12 PM
RE: Nord Invasion in Bannerlord - by Soviet - 15-08-2016, 07:14 PM
RE: Nord Invasion in Bannerlord - by CaptOle - 15-08-2016, 07:40 PM
RE: Nord Invasion in Bannerlord - by Malong - 29-03-2017, 01:45 PM
RE: Nord Invasion in Bannerlord - by Kaasovic - 15-08-2016, 07:22 PM
RE: Nord Invasion in Bannerlord - by Bobo - 16-08-2016, 07:40 AM
RE: Nord Invasion in Bannerlord - by KMOCHA - 16-08-2016, 11:24 AM
RE: Nord Invasion in Bannerlord - by Kaasovic - 16-08-2016, 11:29 AM
RE: Nord Invasion in Bannerlord - by Winter - 16-08-2016, 11:47 AM
RE: Nord Invasion in Bannerlord - by Kaasovic - 16-08-2016, 11:51 AM
RE: Nord Invasion in Bannerlord - by Bobo - 16-08-2016, 12:31 PM
RE: Nord Invasion in Bannerlord - by ON_Glenn - 16-08-2016, 01:11 PM
RE: Nord Invasion in Bannerlord - by [WoS]_Morgan - 16-08-2016, 01:14 PM
RE: Nord Invasion in Bannerlord - by Rowan - 29-03-2017, 08:03 AM
RE: Nord Invasion in Bannerlord - by DR. - 29-03-2017, 08:24 AM
RE: Nord Invasion in Bannerlord - by DR. - 16-08-2016, 11:53 AM
RE: Nord Invasion in Bannerlord - by DR. - 16-08-2016, 12:48 PM
RE: Nord Invasion in Bannerlord - by bluzark - 16-08-2016, 01:43 PM
RE: Nord Invasion in Bannerlord - by Kaasovic - 16-08-2016, 02:18 PM
RE: Nord Invasion in Bannerlord - by Xen - 16-08-2016, 02:37 PM
RE: Nord Invasion in Bannerlord - by Bobo - 16-08-2016, 03:27 PM
RE: Nord Invasion in Bannerlord - by bluzark - 16-08-2016, 03:55 PM
RE: Nord Invasion in Bannerlord - by Kaasovic - 16-08-2016, 04:01 PM
RE: Nord Invasion in Bannerlord - by Monstersti - 16-08-2016, 05:52 PM
RE: Nord Invasion in Bannerlord - by Looter - 16-08-2016, 02:40 PM
RE: Nord Invasion in Bannerlord - by ON_Glenn - 16-08-2016, 03:12 PM
RE: Nord Invasion in Bannerlord - by bluzark - 16-08-2016, 03:22 PM
RE: Nord Invasion in Bannerlord - by GheerBox - 16-08-2016, 03:33 PM
RE: Nord Invasion in Bannerlord - by ChuckyD - 16-08-2016, 03:47 PM
RE: Nord Invasion in Bannerlord - by GheerBox - 16-08-2016, 03:56 PM
RE: Nord Invasion in Bannerlord - by ChuckyD - 16-08-2016, 04:11 PM
RE: Nord Invasion in Bannerlord - by ON_Glenn - 16-08-2016, 04:57 PM
RE: Nord Invasion in Bannerlord - by CaptOle - 16-08-2016, 05:54 PM
RE: Nord Invasion in Bannerlord - by Winter - 16-08-2016, 07:50 PM
RE: Nord Invasion in Bannerlord - by Terath - 16-08-2016, 09:56 PM
RE: Nord Invasion in Bannerlord - by ON_Glenn - 16-08-2016, 09:50 PM
RE: Nord Invasion in Bannerlord - by Consweber - 16-08-2016, 11:08 PM
RE: Nord Invasion in Bannerlord - by ON_Glenn - 17-08-2016, 12:12 AM
RE: Nord Invasion in Bannerlord - by DR. - 17-08-2016, 12:22 AM
RE: Nord Invasion in Bannerlord - by Winter - 17-08-2016, 05:09 AM
RE: Nord Invasion in Bannerlord - by DR. - 17-08-2016, 06:52 AM
RE: Nord Invasion in Bannerlord - by Winter - 17-08-2016, 07:13 AM
RE: Nord Invasion in Bannerlord - by Looter - 29-03-2017, 08:09 AM
RE: Nord Invasion in Bannerlord - by Coconut - 29-03-2017, 08:42 AM
RE: Nord Invasion in Bannerlord - by DR. - 29-03-2017, 08:59 AM
RE: Nord Invasion in Bannerlord - by Alphaa - 29-03-2017, 10:34 AM
RE: Nord Invasion in Bannerlord - by PioPio - 29-03-2017, 11:41 AM
RE: Nord Invasion in Bannerlord - by DR. - 29-03-2017, 11:59 AM
RE: Nord Invasion in Bannerlord - by Bobo - 29-03-2017, 03:37 PM
RE: Nord Invasion in Bannerlord - by Malong - 29-03-2017, 02:46 PM
RE: Nord Invasion in Bannerlord - by Malong - 29-03-2017, 04:35 PM
RE: Nord Invasion in Bannerlord - by Malong - 29-03-2017, 08:21 PM
RE: Nord Invasion in Bannerlord - by Winter - 29-03-2017, 07:21 PM
RE: Nord Invasion in Bannerlord - by Bobo - 29-03-2017, 08:25 PM
RE: Nord Invasion in Bannerlord - by Malong - 29-03-2017, 08:28 PM
RE: Nord Invasion in Bannerlord - by Winter - 29-03-2017, 09:13 PM
RE: Nord Invasion in Bannerlord - by LordChaos - 29-03-2017, 09:42 PM
RE: Nord Invasion in Bannerlord - by Alphaa - 29-03-2017, 09:31 PM
RE: Nord Invasion in Bannerlord - by Coconut - 30-03-2017, 02:10 PM
RE: Nord Invasion in Bannerlord - by DR. - 30-03-2017, 02:19 PM
RE: Nord Invasion in Bannerlord - by dalslandan - 13-06-2017, 08:12 AM
RE: Nord Invasion in Bannerlord - by DR. - 13-06-2017, 08:35 AM
RE: Nord Invasion in Bannerlord - by Kaasovic - 13-06-2017, 08:39 AM
RE: Nord Invasion in Bannerlord - by dalslandan - 13-06-2017, 09:08 AM
RE: Nord Invasion in Bannerlord - by HorrorDeath - 13-06-2017, 09:18 AM
RE: Nord Invasion in Bannerlord - by Elmo - 13-06-2017, 09:28 AM
RE: Nord Invasion in Bannerlord - by PioPio - 13-06-2017, 11:41 AM
RE: Nord Invasion in Bannerlord - by DragonFire1 - 13-06-2017, 01:18 PM
RE: Nord Invasion in Bannerlord - by Rowan - 13-06-2017, 01:46 PM
RE: Nord Invasion in Bannerlord - by Terath - 13-06-2017, 02:51 PM
RE: Nord Invasion in Bannerlord - by DR. - 13-06-2017, 03:24 PM
RE: Nord Invasion in Bannerlord - by Rezev - 14-06-2017, 11:13 PM
RE: Nord Invasion in Bannerlord - by Bobo - 14-06-2017, 11:15 PM



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