https://sketchfab.com/models/3ed296bfea8...040b26e476
t a b l e
I've never really ventured into scene props before, so this was fun. Took a while to get the details right, but I wasn't working off of a reference image so it took longer than expected.
https://sketchfab.com/models/0297dac4d4e...8bc47b2c4e
An untextured model of a new Bidenhander I've been working on. Compared to my other models, this one's pretty heavy with the mesh detail so LODs should be fun. The UV map is very scary looking so I'm really not looking forward to texturing this model.
When the mesh replacement is finished, I'll see if I can't add a secondary mode to Bidenhander to allow you to grip the flat part of the blade under the horns (edit: ricasso), which would allow for more damaging, quick strikes with the loss of some reach. Hopefully this should add some combat depth to Zweihander and make you feel and handle more like a real zweihander would.
t a b l e
I've never really ventured into scene props before, so this was fun. Took a while to get the details right, but I wasn't working off of a reference image so it took longer than expected.
https://sketchfab.com/models/0297dac4d4e...8bc47b2c4e
An untextured model of a new Bidenhander I've been working on. Compared to my other models, this one's pretty heavy with the mesh detail so LODs should be fun. The UV map is very scary looking so I'm really not looking forward to texturing this model.
When the mesh replacement is finished, I'll see if I can't add a secondary mode to Bidenhander to allow you to grip the flat part of the blade under the horns (edit: ricasso), which would allow for more damaging, quick strikes with the loss of some reach. Hopefully this should add some combat depth to Zweihander and make you feel and handle more like a real zweihander would.
if you have problem of the model variety send it to winter xen winter me winter me xen because it'll piss him off