(20-10-2017, 03:11 AM)Sargent Q Wrote: I do not know what games you have been playing such that you can always be at top performance without having ever touched the class or weapon before. No game i have ever played has been like that.
Warframe, ESO, NI to some extent, Any given PvP game. All have a learn curve to the class.
ESO knowing the class makes the difference between kliving and dying. It makes all the difference doing anything high level. I cannot go into a dungeon using a class i have never played beofre and hope to do well. In PvP its way worse. Since you are fighting other players who have taken the time to learnt he calss and learn the rotations.
I omitted the word "only," so the phrase should have been "you can only learn your class by playing." Since you asked, I've played all these PvP-focused games: Dark Age of Camelot, Guild Wars, Warhammer Online: Age of Reckoning, Star Wars: The Old Republic, Aion, Guild Wars 2 just off the top of my head, and I'm definitely forgetting some. In a lot of those games, my guilds/groups would lend each other accounts to fill the needs for groups. Many good players could easily play classes just from having played with or against them. Or if we wanted to try new classes, we always power leveled them yet managed to figure out how to play the class. This isn't an uncommon phenomenon.
Your class can be figured out in each without level grinding, raiding, and whatever other PvE content just to "practice." The bigger point is that a player understands the concept behind a game mechanic, that player shouldn't need the repetition nor experimentation to enforce it. To bring this back to NI, this definitely applicable to both classes and items. I never played with a bunch of items that have been loaned or given to me. I also didn't put forth effort in leveling anything other than my first two characters (in 2011). After that, I just played safely to guarantee the fastest route to hero (5 or 6 times?). It didn't stop me from figuring out how to play against bad AI in a tower defense game.
(20-10-2017, 03:11 AM)Sargent Q Wrote: The weapons in NI also make the most difference. I was just playing with the Steel Stinger and Ragnar's Wrath earlier today. Steel Stinger has better stats than the Ragnar's in every stat except range. However it felt shorter and slower than the ragnar's. Both were used on the same character.
DWP has the Exact same length as the Dragon Axe. Yet every one i know says dragon axe is shorter. Can you explain that just by looking at the stats without having used either?
It felt shorter and slower or actually is shorter and slower? Was any scientific method used to make these determinations in your experiments? Did you eliminate variables of being on different servers, and hitting targets at the same distance? Swing an arbitrarily large number of times without stopping against an invulnerable stationary bot in a test environment, noting hits at various distances and timing yourself. Then you can calculate their basic aggregate metrics of distance and speed. If the findings are contrary to expectations based on item stats, then sure.
About "feelings" and beliefs: "The good thing about science is that it's true whether or not you believe in it."
(20-10-2017, 03:11 AM)Sargent Q Wrote: I have not played most of the commen PvP games out there. However i have been in ts with people playing it enough to know that it makes a HUGE difference there. CS:GO, LoL, Overwatch, The PvP early access game i did try out. All of them know the class makes a difference.
Bottem line, If you still don't believe me, Try going into ESO and using one of the class. Maxed out everything just completely new to you, against someone with the same setup who has played it for the 100's of hours it takes to get it there. I will guarantee that you will lose in a DPS race and a Dual both.
Swapping weapons for the reason that someone owns it now is Stupid. But it takes having used the weapon to know how it functions in game. Assuming that something is the best Purely by going by the stats does not work.
This should be addressed by fixing my previous omission of the word "only" in the above quote.
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