07-11-2017, 12:03 AM
(06-11-2017, 11:25 PM)Kaasovic Wrote: There are some modifiers that aren't too hard to make. For example reload modifiers, damage modifiers and life steal are quite easy.
The issue I have with it isn't the difficulty of raw implementation, but balance. I feel like in a way it would force people to forego upgrading their gear until they can afford the next armour set. Not to mention all of the ways how the additional stats could go very, very wrong (AKA making ranged classes more OP, insane damage scaling, very clear-cut metas, etc).
I'm not against ideas like this, because it adds some spice to your items. However, I feel like the consequences of said change have to be very carefully considered. Thanks.
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