29-11-2017, 06:59 AM
I'm just generalising for inf improvements. I'm saying that if they were to be made more tanky, it is likely to be better to provide a greater damage reduction, instead of more armour. It shouldn't overlap too much with jug because can be adjusted.
eg lets say all t4+ inf body armours get +15% damage reduction (take 85% dmg), and jug's armour is buffed to +30% (70% damage reduction or relative change of 18% further reduction).
-This may be the buffed component instead of increasing armour, so 'weaker' units dont become harmless.
now for the balance, let's say rg and jug loses ath to make them slower.
This would also make leggio and zwei relatively strong, so reducing their ironflesh a specific amount (proportional to total hp) 'can' completely undo the ^ change for those classes.
eg lets say all t4+ inf body armours get +15% damage reduction (take 85% dmg), and jug's armour is buffed to +30% (70% damage reduction or relative change of 18% further reduction).
-This may be the buffed component instead of increasing armour, so 'weaker' units dont become harmless.
now for the balance, let's say rg and jug loses ath to make them slower.
This would also make leggio and zwei relatively strong, so reducing their ironflesh a specific amount (proportional to total hp) 'can' completely undo the ^ change for those classes.