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The bad map issue
#15
Unfortunately everyone is going to have different opinions on what makes a map "bad" and what makes a map "good". In some peoples eyes having a wide open map with multiple different potential areas to cade is great and allows for variations in game play each time the map comes up in rotation. However there are some people that would prefer just a hallway where the Nords are at one end and we are at the other and its very linear. Unfortunately there will (at least as i see it) never be a time where ever map is "perfect" to everyone, however each map can use changes to still be "decent" to everyone while also being fairly individual and having its own character.

As Hande said he has done numerous map changes and fixes already, and i have worked on a few, (not as many as i would have liked to just because I've had some IRL stuff), but i get the feeling hande has done some very nice changes. Other maps will be coming into rotation as well as more people, such as myself and dragonfire (to name some), continue to make new and original maps and I have a few ideas on how to try and get rid of the Stale feeling playing the same maps over and over can leave.

(11-12-2017, 11:37 PM)Swaliant Wrote:
(11-12-2017, 10:52 PM)Sir Baron Wrote: I would just like to ask why is Ancient Bastion not played?
It seems to work well at events but I don't see it in public much

Because NI community always camps in the same spot of the maps like it is a damn rule. They never try to build in different places. Rammy gave me the idea of camping in the opposite direction of our ordinary position. After that whenever we had Ancient Bastion I suggested to camp in that spot(on your right when you pass that archlike structure, facing the tables etc.) but of course no one listened.

Unfortunately we as a community are very much creatures of habit when it comes to cade spots, I've been trying to work in multiple cade areas into maps that i work on that are equal in terms of usefulness and some others that work based on if the team has more melee or ranged, hopefully this will alleviate some of the repetitiveness of the current meta.
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Messages In This Thread
The bad map issue - by Jalau - 11-12-2017, 02:08 PM
RE: The bad map issue - by Aleks - 11-12-2017, 02:23 PM
RE: The bad map issue - by Malong - 11-12-2017, 02:56 PM
RE: The bad map issue - by PioPio - 11-12-2017, 03:34 PM
RE: The bad map issue - by ON_Glenn - 11-12-2017, 04:28 PM
RE: The bad map issue - by Terath - 11-12-2017, 04:47 PM
RE: The bad map issue - by Jalau - 11-12-2017, 05:38 PM
RE: The bad map issue - by Malong - 11-12-2017, 06:07 PM
RE: The bad map issue - by Hande - 11-12-2017, 08:21 PM
RE: The bad map issue - by Jalau - 11-12-2017, 08:51 PM
RE: The bad map issue - by Barracuda - 11-12-2017, 09:32 PM
RE: The bad map issue - by DR. - 11-12-2017, 09:47 PM
RE: The bad map issue - by Sir Baron - 11-12-2017, 10:52 PM
RE: The bad map issue - by Swaliant - 11-12-2017, 11:37 PM
RE: The bad map issue - by Midren - 12-12-2017, 12:15 AM
RE: The bad map issue - by Bobo - 12-12-2017, 08:00 AM
RE: The bad map issue - by DR. - 12-12-2017, 08:14 AM
RE: The bad map issue - by PioPio - 12-12-2017, 08:47 AM
RE: The bad map issue - by Jalau - 12-12-2017, 01:56 PM
RE: The bad map issue - by Sir Baron - 12-12-2017, 01:12 PM
RE: The bad map issue - by Coconut - 13-12-2017, 01:30 AM
RE: The bad map issue - by Black_Kitten* - 13-12-2017, 03:53 AM



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