Found my notes
I could have a guess that could label everyone with a number from 1/10 as a bit of a timer? (1/10 as an example)
So someone with 1 ether just started this mod or just looted and 10 is someone that has not looted in maybe "x" (500?) hours of gameplay.
I'm not saying 10 is 10x better than 1 or some shit it could be 0.5x I don't know... I don't have a baseline to guess a number.
So that's the very basic idea, however, how does one jump from 1 to 10?
Is it
Hopefully, you can see a basic idea here that does not favour people and shits on others as much as the one we have now.
I do have a different suggestion about what drops from a year+ ago. Looks like no clear answer was giving?
The basics being stuff like this Dragon Axe, Dwarf Axe, Bolt Tosser, Sun Pike, Studded,... This type of stuff has overpopulated its counterparts so give it a lower chance to drop are make its counterparts drop more eg Fang,Fell Edge,Vgs, Penetrator, etc
Stuff like Studded vs Nobel ye ones new so sure should be less in the game but why have the same drop rate ish when you now the community would pay studded + "x" for it.
Yea I know for sure this suggestion is hard to put in as then you have a dev pushing buttons saying looks like they want this and this again... But I'm sure there could be some code that can see there are 100 studded in the game vs 5 Nobel for example.
- Do we want all people to have the same rate of looting ? Yea plz
- Do we want all people to have the same loot chance ? mm yes and nop - Yes for being fair as everyone should have some chance to loot. No, because if we have a smarter system we can weed out the people that "loot too much" and others that don't loot much.
I could have a guess that could label everyone with a number from 1/10 as a bit of a timer? (1/10 as an example)
So someone with 1 ether just started this mod or just looted and 10 is someone that has not looted in maybe "x" (500?) hours of gameplay.
I'm not saying 10 is 10x better than 1 or some shit it could be 0.5x I don't know... I don't have a baseline to guess a number.
So that's the very basic idea, however, how does one jump from 1 to 10?
Is it
- In-game time - Maybe but is the jump from 1 to 2 is going to take the same "time" to jump from 8 to 9?
- Normal run = 0.etc - Would Rag = more? Would half a rag run be worth less than a full normal run? Will more players in a team = a higher number?
- Etc
Hopefully, you can see a basic idea here that does not favour people and shits on others as much as the one we have now.
I do have a different suggestion about what drops from a year+ ago. Looks like no clear answer was giving?
The basics being stuff like this Dragon Axe, Dwarf Axe, Bolt Tosser, Sun Pike, Studded,... This type of stuff has overpopulated its counterparts so give it a lower chance to drop are make its counterparts drop more eg Fang,Fell Edge,Vgs, Penetrator, etc
Stuff like Studded vs Nobel ye ones new so sure should be less in the game but why have the same drop rate ish when you now the community would pay studded + "x" for it.
Yea I know for sure this suggestion is hard to put in as then you have a dev pushing buttons saying looks like they want this and this again... But I'm sure there could be some code that can see there are 100 studded in the game vs 5 Nobel for example.