(29-12-2017, 09:09 PM)Malong Wrote:What I mean is that everybody wanted to be the one that killed the boss to be more efficient. And what I mean is presence as a player in a round, as a healer, shielder, support character or even a weak character should result in the same droprates and drops as for the ones that do all the kills because this game is about more than just killing.(29-12-2017, 08:56 PM)Jalau Wrote: If the game is all about efficiency we have the same problem as with the health script again.
I think that's a different issue, in which only certain people have access to more information than others.
(29-12-2017, 08:56 PM)Jalau Wrote: Presence should count not kill efficiency.
I'm not sure what this is supposed to mean. Efficiency does not compound the effect of presence; it means there is no basis for comparison between identical units of time played.
Loots:
?.?.12 - Wormbane
4.6.18 - Penetrator
?.?.12 - Wormbane
4.6.18 - Penetrator
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