01-01-2018, 05:34 AM
General Changes:
Item Stats:
Models and Textures:
Other Item Changes:
Nord Changes:
Map Updates:
New Maps: (they will be added to the rotation soon)
Mapper Notes:
- Cavalry has four tiers instead of five.
- The old cavalry horses and lances are no longer available and can be sold for their full value.
- Three quarters of any Mounted XP over 500,000 has been refunded in the form of assist xp.
- Pressing V empties your repeater crossbow clip and returns the bolts to your quiver.
- The scoreboard shows a count of each bot type alive in addition to original.
- Kicking has been adjusted to feel more natural.
- Native kicking is used in non-NordInvasion modes such as deathmatch.
- There is a weapon mode indicator at the bottom right of your screen under your weapon image.
- The welcome screen now displays information players need before they can start playing. For example, the activation code for creating a new account is displayed on the welcome screen instead of as a chat message.
- At the start of each prep time, certain missiles around interactive props (health pots, anvils, etc) are cleared.
- When barricades are deployed, certain missiles are cleared around the construction site.
- Hoplite has gained 10 polearm proficiency.
- Tournament gear has been rebalanced.
- Legacy of a Hero and Primeslayer are now one-time quests (per character).
- Primeslayer is available at level 39+ instead of level 32+.
Item Stats:
- Snake Spear: -2 damage (46).
- Corsesca: +2 damage (50).
- Jormungandr: +2 damage (52).
- Aurora Blade's one-handed mode: -2 speed (93).
- Steel Stinger: +4 length (90).
- Volcanic Daggers: +2 weight (3).
- Obsidian Daggers: +2 weight (3).
- Black Steel Daggers: +2 weight (3).
- Swadian Throwing Daggers: +2 weight (3).
- Elegant Crossbow: -4 speed (31), +15 damage (130).
- Gold Lamellar Armour: +2 body armour (56).
- Volundr Greatsword: +1 cut (67), +2 pierce (50), +1 speed (98).
- Warmonger's melee: -14 pierce (38).
Models and Textures:
- Bidenhander (model).
- Jormungandr (model).
- Swadian Full Plate (model).
- Visored Helmet (model).
- Swadian Helmet (model).
- Excalibur (model).
- Warmonger (model).
- Huntress (model).
- Swadian Hope (sheath model).
- Obsidian Daggers (model).
- Typhoon (model).
- Swadian Studded Shield (model, and name changed to Swadian Heater Shield).
- Defender set (texture).
Other Item Changes:
- All Zweihander-locked weapons gained a secondary half-sword mode with +2 damage, +2 speed, and -10 reach. This mode is designed to be more effective in close combat because of the higher damage and speed at the cost of lower reach.
- All Sentinel and Aventurier-locked weapons gained a secondary mode without stabbing. This makes it easier to avoid stabbing while back-pedalling. (This does not apply to Legionnaire or mixed-class weapons.)
- Hoplite spears are now held much higher up the handle. This means that you will bounce off an enemy less than before and you should be able to fight more easily in close combat. Remember that you can press X with Hoplite spears to activate their alternate mode in which the weapon is much stronger but looses the ability to parry.
- The secondary mode of all Hoplite weapons have gotten -2 speed.
- Ranger-locked armour now gives 5% damage reduction after armour soak.
- Halberdier-locked armour now gives 10% damage reduction after armour soak.
- Added new marketplace horses.
- Added new marketplace horse armours which can be worn by every horse.
- Added new marketplace lances.
- The length restriction on mounted polearm weapons only applies to pikes (Swadian Pike, Jormungandr, Sarissa, etc.) You may now swing freely!
- Added five new legendaries.
Nord Changes:
- Cavalry mode bots have been shifted around and their numbers adjusted to even out the difficulty progression throughout the run.
- Measures have been taken to discourage dismounting Queen Lagertha and Field Marshall Roghvatr.
- Normal mode bots have been adjusted.
- Added Nord Light Infantry to wave 2.
- Moved Berserkers to wave 2 normal and weakened them.
- Renamed Nord Hersirs to Nord Thegns and moved them to wave 6.
- Added Nord Hersir as the boss of the Nord Thegn wave.
- Moved Mercenary Sea Raiders to wave 5 and adjusted their stats to fit.
- Added Nord Light Infantry to wave 2.
- Odin, Thor, and Loke now have new special abilities. Be careful!
Map Updates:
- Frosthaven (added more ranged places)
- Graubergen (new layout)
- Hande's Retreat (updated main island cading area)
- Hidden Cave (cleared some trees for better view from the battlements)
- Hiddan Farm (more ranged places)
- Hyper's Hell (fix to cade eating floor)
- Kattegat (removed some logs in the cade area that caused some issues for shielders and slashers)
- King's Castleyard (barrier fix)
- King's Reach (added openable doors to each window in main cade area)
- Lake Town (layout edit and more ranged places)
- Mountain Outpost (new version of the map)
- Mountain Pass (reduced fog)
- Offshore (added more ranged places)
- Port Assault (expanded old cading area)
- Praven (barrier fix)
- Senuzgda Cavern (reduced fog)
- Swadian City (more ranged places & fix to cade eating floor)
- Swadian Folly (new cading area)
- Swadian Hamlet (new layout)
- Swadian Mines (new layout)
- Swadian Old Village (moved stable closer to house)
- Swadian Outskirts (added a new way to base & lowered stone walls)
- The First Defence (added more ranged places)
- The Forgotten Bay (cading area fix)
- Yalen Retreat (added cading area near destroyed houses)
New Maps: (they will be added to the rotation soon)
- Court Streets
- Forgotten City
Mapper Notes:
- ni_portcullis is now indestructible and ni_portcullis_destructible has been added.
- ni_portcullis_winch has been added and can be linked to specific portcullises using the var no.
- The weather controlling scene props override the existing weather code if both are present.
if you have problem of the model variety send it to winter xen winter me winter me xen because it'll piss him off