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Strategy: Swadian City (v0.4.4)
#10
(07-07-2012, 12:42 PM)Pandabomber link Wrote: I never really liked the church yard, it's far too open. Then again, I've never approached City with an organized group, and it's pretty much always been a wipe on skirmishers on normal mode. I've barely played hard mode since coming back, so I've no idea about that, but it's probably worse with so many rangers lurking around as always.

The advantage of the church yard is that it breaks the ranged units up and limits fire going into the shield wall. It also keeps the enemy mostly on your right, so if you are organized, you can slowly shuffle shielders right each wave so you don't have to constantly save one for repairs.

It also keeps people moving through the slasher shielders roles. Those who slash for a wave can join the shield wall with the skims throwing into the worst part of the mob and slashing as a third line (this keeps them safer also).

Most of this is compatible with what click is talking about. By far the most interesting thing to do as an organized group is to work out how to beat each map. The constant changes just makes it interesting for a person who sees cooperation and strategy as being just as interesting as loot and grinding.
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Messages In This Thread
Re: Strategy: Swadian City (v0.4.3) - by Kwal - 04-07-2012, 01:43 AM
Re: Strategy: Swadian City (v0.4.3) - by Swadius - 04-07-2012, 07:50 AM
Re: Strategy: Swadian City (v0.4.3) - by Senni - 04-07-2012, 01:23 PM
Re: Strategy: Swadian City (v0.4.3) - by Jarold - 08-07-2012, 06:33 AM
Re: Strategy: Swadian City (v0.4.3) - by Barristan - 08-07-2012, 07:31 AM
Re: Strategy: Swadian City (v0.4.3) - by _Sophie_ - 10-07-2012, 03:22 PM
Re: Strategy: Swadian City (v0.4.3) - by PA_GeNf - 31-07-2012, 10:58 AM



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