18-01-2018, 11:01 PM
I do like the three levels of possible rewards, kinda feels like the loot crates in Battlefield 1, where you could redeem tokens for crates that contain skins for your weapons.
If you are not familiar with Battlefield 1 and it's reward system this is how it works; skins are divided in 3 rarities (white, blue, orange) from common to uncommon to legendary.
The first crate can be redeemed at 200 tokens, which will have a chance of dropping any skin (white, blue orange). Of course you could save up your tokens for the next level of crate which only contains a skin of blue or orange rarity. This one unlocks at 450 tokens. Last but not least the most expensive crate is available at 900 tokens which will have a guaranteed legendary skin.
Of course this requires some balance in NordInvasion since we are being rewarded with actual items instead of simple visual weapon improvements (debatable).
However I would suggest rewarding players based on activity and not after a certain wave; this could encourage kiting to that certain wave and notifying other to join for tokens.
Rewarding on activity requires a strategic view. All the classes should be able to achieve the same amount of tokens in a game, assuming they play from begin to start.
Possibly collectible items could be added as super rare items that could be found in crates as a byproduct.
If you are not familiar with Battlefield 1 and it's reward system this is how it works; skins are divided in 3 rarities (white, blue, orange) from common to uncommon to legendary.
The first crate can be redeemed at 200 tokens, which will have a chance of dropping any skin (white, blue orange). Of course you could save up your tokens for the next level of crate which only contains a skin of blue or orange rarity. This one unlocks at 450 tokens. Last but not least the most expensive crate is available at 900 tokens which will have a guaranteed legendary skin.
Of course this requires some balance in NordInvasion since we are being rewarded with actual items instead of simple visual weapon improvements (debatable).
However I would suggest rewarding players based on activity and not after a certain wave; this could encourage kiting to that certain wave and notifying other to join for tokens.
Rewarding on activity requires a strategic view. All the classes should be able to achieve the same amount of tokens in a game, assuming they play from begin to start.
Possibly collectible items could be added as super rare items that could be found in crates as a byproduct.