19-01-2018, 12:30 PM
(17-01-2018, 09:31 PM)Winter Wrote:(17-01-2018, 06:19 PM)Marius Wrote:(17-01-2018, 01:37 PM)Woody Wrote: Loot chance according to map's difficulty.I do agree with you. It might be hard to create maps in the new way, although at least one map is possible.
I don't think that could be implemented just on the fact that each map will need to be tested before it is released to the public and be give some number on the amount of time it takes.
Other points are no map has 1 place to cade we the community normally find the quickest way to do a map and keep on using that area of the map even tho there are unlimited options.
Could go on but I like the idea but I seem to hard to implement. You are maybe on to something here but rather than giving a map a number may be a timer for the run would work better however that could be exploited quite easily.
idk I'm sure there is something hear maybe I will think of it 5mins or 5 days after I post this.
Instead of spamming the easiest map, people would spam the map that has the best ratio of difficulty to loot modifier.
That's the whole point, Winter, don't make a map that would be possible to spam. If a well organized, well equipt, with good communication team could do the same map more than once, I don't see the problem.
On the token side, I am happy that some people liked the idea, although I see some of you have your own interpretation of it. I would suggest making it more simple. Prince would drop a normal level token instead of dragon axe or aurora blade, Ragnar would drop a hard level token instead of his legendary drops and so on. In my point of view, legendaries shouldn't become craftable, there should be a prestige to loot a legendary, the chances of looting a token shouldn't be too high.
I think tokens solve more than one thing.
First of, it balances the prices not only for the highest tier items but also for a bit lower tier like a stag bow. I don't see how tournaments solve this if people are not willing to sell.
Second, it makes the game a bit fairer. To loot a high tier item you could play once a month or another example one person can loot 2 legendaries while other would loot none. Tokens would reduce the luck factor that is too big, I believe, although it would still be a big factor. To loot a 10m worth token is fantastic but to loot a 100mil worth item is a bit too much.
Although I see one potential problem. If someone loots a token and puts a thread "want to sell a rag token", 90proc of NI people are going to send him a buy offer. With the high demand, it could increase the value of token too high. To solve this, I think we need more types of tokens, like: rag bow token, rag body armor token and so on.