19-01-2018, 11:05 PM
(19-01-2018, 08:42 PM)Winter Wrote:hmm I don't think you understand me correctly. Now we have normal hard and ragnarok modes. Each mode has the difficulty level and loots according to this. In public or in events people decide what kind of game type they want according to the team they have. And if there is a good team, people almost always do rag and not only for one run. According to your logic, if I understand it correctly, it's better do 5 normal runs instead of 1 ragnarok?(19-01-2018, 12:30 PM)Marius Wrote: That's the whole point, Winter, don't make a map that would be possible to spam. If a well organized, well equipt, with good communication team could do the same map more than once, I don't see the problem.
That is my point, though. I want maps to change so they aren't spammable, and your system will not prevent that. It is a neat system, but I'm not sure what the purpose is and how many people would actually take advantage of a higher loot rate on a map that is unpleasant to play on when it could be more efficient to spam an easier map with a lower loot rate. It is a layer of complexity for the Developer team to try to manage that, in my opinion, would not have the desired effects for most of the playerbase.
I am pretty sure people would go for the highest loot if the team is capable for it. It will make this game more challenging as well as letting lower level teams enjoy the game by playing on the easier maps.
Now the question is, are there people who are capable of creating a different kind of maps. But I don't think it should be that hard if you create some kind of rules for maps. As I mentioned before, for difficult maps, there could be at least 2 shielding places in the base, not comfortable refills that would make spam healing impossible and so on.
Speaking about tokens benefit is that if I am capable of buying 40mil bow that is stag bow(the price is my opinion only) for me it doesn't matter if someone loots/gets typhoon, I am still not capable to buy it and nobody is going to ask stag as reword because it's less money beneficial, unless someone gets typhoon and wants to sell it then the stag owner would try to sell his stag and buy typhoon. But this, I believe, is not efficient enough for reducing overpriced items.
Although as I mentioned there is a risk that tokens might become too valuable since it could turn out to any legendary, the richest people might just buy all tokens possible in market and wait for the new legendaries to come out. But I think this could be fixed in some ways.
On the record, I am not seeking of beneficial to myself in any way. I do think that dev team knows best what to implement to the game and what to not to since they manage to keep this mod alive for a long time. My duty is to offer and explain, I will be happy with any decision, just I feel these 2 ideas would help to keep this mod attractive even more.