20-01-2018, 01:52 PM
(20-01-2018, 01:39 PM)Marius Wrote:(20-01-2018, 01:26 PM)Jalau Wrote: Legendary tokens kinda destroy the idea behind legendary items being rare. We don't need bad and good items if everyone can just choose their item. I would suggest unlimited progress and create legendary items for different level ranges. This should cause players to sell their legendary because they might reach a point where the item is just bad for their level. Let's say Fiendish is a level 10 item. You can use it as you please but if you are level 40 even craftable items will be better than it. People would start selling their legendary items instead of hording them.
I honestly didn't understand much what u were saying, sry But as far as I understand, I don't see how it destroys items being rare, since there won't be so many tokens. It just balanced rarity, that's all
But it destroys the purpose of having legendary items imo. Whatever. What I meant is if you make certain legendary items unattractive for higher level players they will start to sell those and trade those again instead of hording them. Right now there are quite a few players (including me) that have a ton of legendarys and of course we don't want to sell them because they are the best available. However if some of them had bad stats players would consider selling them. With bad stats I mean bad stats for high end level players.
Loots:
?.?.12 - Wormbane
4.6.18 - Penetrator
?.?.12 - Wormbane
4.6.18 - Penetrator