(21-01-2018, 07:28 AM)TerrorBite Wrote: hmm thats kinda painful to read. why are you stating opinions without arguments or premises that lead you to them? i don't mean to induce negativity, but an illogical basis can easily make the mod worse.
Removing leg drops from normal troops would make people much more invested in when they're alive, and more emotional about dying during a boss kill over the current state.
Also when less players are on, it is more common to lose to bosses, and it could feel like the run was much less successful; as the last 3 waves may feel more like a waste. This happens very often on hard when the team wipes to a wraith or ragnar, and the only compensation was knowing that fimbuls can drop leg's, as well as waves 10 and 11.
Because this is for gauging people's opinions on what makes the game fun for them and their reasons for liking different systems. I don't need to give my explanation for what I like because I already know it. I just want to know yours.
This is a thread to gather public opinion, not argue.
(21-01-2018, 07:30 AM)Green_Dragon Wrote: Also it is pretty easy to see where the problems lay when taking a look at the auction hall which works like
a sensor for it. The higher the price, the scarser the mat drops for a certain material. If you compare it to the
crafting recipes, you get a clue whether it would make sense to adjust dropchances accordingly. When was the
last tome crafted, when the last barrel...?
Thank you, Winter! Since your "retiree" tag is gone, I finally have the feeling that things start moving again.
That is definitely a good thing!
These things are all being looked at very carefully right now. Some small, temporary adjustments have just been applied, but you can expect better changes over time.
I am officially out of retirement as of yesterday. The entire active Developer team is currently working on many projects that will hopefully make the game more enjoyable for everyone.