26-01-2018, 11:51 PM
(This post was last modified: 27-01-2018, 12:08 AM by TerrorBite.)
No one has really addressed the issue directly but i guess this is how it'd affect what you're saying:
gold drops would have a higher chance of dropping than legendary's, and would give them a similar boost; they get everything they wanted to upgrade in the near future -> that epic feeling. Possibly making the game less about leg drops but leg + gold drops combined.
People see others using leg's and that becomes their new late game goal, regardless of whether they 'should' see it that way. I guess this is in part to many leg's existing in the market, and it's unlikely to change unless there is a #LegendarySink. But for those early on in the game just wanting that few extra 100k-1m, legendarys are irrelevant, given their drop rates are too low. What these guys need is something with a more intermediate drop rate that doesn't give them 30m when all they wanted/needed was 300k.
I agree that the crafting price progression is well done, but the gold gain rate is still fairly low, as it takes a long time to get that 750k for hero when you aren't already rich and getting to late waves every run, and then it only gets slower until/if they get a leg drop.
I remember a dev saying the lower waves should give less than the later ones, but maybe instead they should have the potential to provide drops of 1m or even 100k instead of the 10m+ of late waves, whereas they currently give a max of like 500g. <- Green Dragon's thread on early hard mode drops.
gold drops would have a higher chance of dropping than legendary's, and would give them a similar boost; they get everything they wanted to upgrade in the near future -> that epic feeling. Possibly making the game less about leg drops but leg + gold drops combined.
People see others using leg's and that becomes their new late game goal, regardless of whether they 'should' see it that way. I guess this is in part to many leg's existing in the market, and it's unlikely to change unless there is a #LegendarySink. But for those early on in the game just wanting that few extra 100k-1m, legendarys are irrelevant, given their drop rates are too low. What these guys need is something with a more intermediate drop rate that doesn't give them 30m when all they wanted/needed was 300k.
I agree that the crafting price progression is well done, but the gold gain rate is still fairly low, as it takes a long time to get that 750k for hero when you aren't already rich and getting to late waves every run, and then it only gets slower until/if they get a leg drop.
I remember a dev saying the lower waves should give less than the later ones, but maybe instead they should have the potential to provide drops of 1m or even 100k instead of the 10m+ of late waves, whereas they currently give a max of like 500g. <- Green Dragon's thread on early hard mode drops.