27-01-2018, 07:54 AM
(27-01-2018, 02:00 AM)Irolltwenties Wrote: I'm going to disagree. You see a lot of this game comes down to playtime. So the people who play insane amounts are almost ALWAYS the guys who are rich. This is justice. Sometimes you get someone with not very much who has a few legendaries. Sometimes as well there are people who have played thousands of hours without a drop but they probably made millions off of mats and crafting. Which is unfortunate but that's just the way it goes. There has to be a way to even out the game very slightly without breaking it.
This is just going to basically make the rich richer I think and increase inflation. That's why I still like the token idea. NOT redeemable for gold. Inflation doesn't spike as hard.
I've played around 1500 hours and I found a Barbutte with Coif a couple years ago. I really can't complain much if at all.
This feature would not cause those who have many hours to have a similar amount of many over those who have less hours, in fact it goes the other way, by decreasing the upper end standard deviation of gold over hours. I don't see how making money through trades has anything impact on this though.
Now this also does give more control as i said in the first post; it wouldn't make the rich get richer, but if devs wanted they could let earlier waves and easier difficulties (which the rich don't bother with grinding) dropping a greater proportion, making the rich (relatively) poorer by a set ratio of the perfect balance, over those who don't get as far.