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Return Mangler and Blessed Penetrator
(13-02-2018, 01:30 AM)Winter Wrote:
(13-02-2018, 01:27 AM)Jalau Wrote: I will join your ultimatum. Oh wait... I already left because the mod is dead and the game design changes are so unpredictable that it ruins the mod for me. You can't constantly change everything around if you plan on having a stable and working economy. Remember when imperial and defender items where craftables? The patch back then gave the owners of these crafted items a huge amount of value because it changed them into legendaries. How stupid is that? You can't just change an already crafted item into a legendary one. It is annoying as hell. Same for the tiger scale and efs change and the many valsgarde changes. Same as the many other changes that have been made to existing items. That is not how a rpg is supposed to handle items. Rule number one when it comes to rpg items: Only nerf or buff them if they are ridiculously unbalanced and if you wish to add a new legendary, rename the old one, change its texture and add a new item with the old texture. Make up your mind dev team and think before creating items that are shifted around for years. This mod is supposed to take very long to "complete" and thus you need to give the players an item structure that they can trust in. How should you build your class and aquire equipment if you are changing it constantly? Stop changing items like this or make the progression faster to create a good game.

Elder Scrolls Online seems to be doing alright...

To rephrase - I am a person that actually reads the patch notes.  I know that just about every successful RPG does have stat and balance changes over time: ESO, LoL, Everquest, and Overwatch to name a few without getting into the plethora of Korean MMOs, niche MMOs, stupid multiplayer flash games, etc.  The idea that an RPG that changes stats cannot be successful is ridiculous.  Your opinion does not change that.

I have played many mmos. Wow, Neverwinter, Tera and many more. I know they adjust items but what I meant is ridiculously adjusting items. Such as nerfing things to the ground or turning them into completely different items. Sometimes a nerf is required but if so please offer an exchange. Take a look at hearthstone. If a card is changed you can uncraft it and get the complete crafting cost back. But regarding this game: Changing an item in WoW does not matter that much. A few levels later you will get rid of it anyway because it will be too bad for your character. But in this mod it is all about getting the best gear. And the best gear does not adjust to your level. Reaching the point of end game in this mod is very easy and at that point you just try to improve your gear which takes ages. And in that scenario it is just annoying to have your gear changed. Because you spend a ton of hours on getting that very item and the poof, you just wasted 100 hours on a nerfed or useless item. I don't want to critize item changes in general but I want to critize the big item changes in a mod like this. I really like the admin team and I enjoyed playing this mod. I hope that bannerlord 2 will alloe you to completely change the system behind this mod because right now there are so many things wrong with it. Most significantly the many changes that ruin many player's lives and the locked economy which causes the market being empty when it comes to legendary items. No one is selling them because why should he? Unless there is a better item available there is almost no reason for mist high end players to sell or trade valuable items.
Loots:
?.?.12 - Wormbane
4.6.18 - Penetrator


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RE: Return Mangler and Blessed Penetrator - by Jalau - 13-02-2018, 02:02 AM



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