13-02-2018, 05:10 PM
Many quests at this point are either too small of a reward to be noticeable or have a huge reward but can only be completed once per character. Quests of the latter category, particularly PrimeSlayer and Legacy of a Hero, do not seem properly balanced. At this point in time, it feels like it gives incentive to play a character to get the kills required as quickly as possible, then move on to the next character so you can start working on the quest to get that massive reward again. I would personally prefer quests that take a longer amount of time to complete with decent rewards that are infinitely repeatable. Quests that require only boss kills with massive rewards also seem to get players in the mentality of "needing the kill" to get that previously mentioned massive reward. In the past, the reward was much lower and it was just a neat thing that popped up when you occasionally managed to get the proper kills, not a competition to get 500k gold on that character as quickly as possible. I'd like to return to this system, as well as implement quests that take a long time to complete and require a large array of bots for large rewards, and smaller quests with lower amounts of bots.
Please share your ideas on what quests should be like. What are your preferred types of quests to complete? Are there any that you hate and would like to have none of?
Please share your ideas on what quests should be like. What are your preferred types of quests to complete? Are there any that you hate and would like to have none of?