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Increasing the difficulty on Ragnarok mode
#36
(05-03-2018, 04:18 PM)Bear_Ken Wrote:
(05-03-2018, 03:28 PM)Slayerplayer Wrote: Hodurs ability wont work. simply because most areas are roofed completlly.you assume that every place is without roof, but its not. it would be an instakill too when people cade in small areas and they cant jump out really when all of them try to escape at once.

I'm sorry, perhaps you misunderstood due to the fact that it's hard for me to explain the details in English.

Idea with Hodur is that he makes three shots at the sky. And at this moment three random players highlighted area, but its size is not that big as Odin, but on the contrary - small. The meaning of a small area of illumination is that it is difficult for the player to see the glow under himself. And Hodur sends only one death arrow to each player. I mean, it's a sniper shot.

Of course, you can replace that just the abundant rain of arrows from the sky from Hodur and his archers on the course... for example, 15 seconds and over the entire area of the map. And you need to hide under the roof or shield. It would have been more interesting Big Grin
But if I understand you correctly, do you say that any card in a cave or under a roof will not work?
Well, I think that on the contrary it is good for weak teams.

Ah that can also happen, i mean my english is not perfect aswell.

so i see, this could work too ofcourse.

but yeah, like most maps like caves or roofed one might deem not very useful for these, thats what i meant. but then again, if we do special maps for ragnarok, those can be a little more open roofed at places ect. using old map design may not fit for such case.
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RE: Increasing the difficulty on Ragnarok mode - by Slayerplayer - 06-03-2018, 02:23 AM



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