26-04-2018, 04:20 PM
Sometimes when a character gets stuck in barricades (or also bots stuck on scene props even), the client and server de-sync and the client starts showing the character (or bot) wandering off and then snapping back to a fixed point. This is because the server thinks the character is stuck but the client thinks the character can still move. The true location is determined by the server which is why killing a stuck bot, for instance, requires you to guess where the server thinks the bot is rather than where the client displays it.
In other words, that player wasn't actually flying and shouldn't have any sort of unfair height advantage when attacking the bots (not to mention accuracy while stuck is generally horrible).
In other words, that player wasn't actually flying and shouldn't have any sort of unfair height advantage when attacking the bots (not to mention accuracy while stuck is generally horrible).
CC_Warden_Kip | CC_Sentinel_Kip | CC_Guard_Kip | CC_Zweihander_Kip | CC_Marksman_Kip | CC_Pavise_Kip | CC_Peltast_Kip | CC_Marauder_Kip | others...