11-05-2018, 04:20 PM
Bump as this is still relevant...
Over 1 year late answer Not sure if NI engine supports a function like this. From what i've understood the engine isn't easy to work with on many fronts. But it most likely is solvable.
(05-03-2017, 06:13 AM)Malong Wrote:(04-03-2017, 04:57 PM)Leandero Wrote: As somebody who often heals I would love to get assist xp for it. You forgo the xp for kills and the quest kills. With the introduction of the 500k reward quests this is simply a big loss of gold. The same can be said for shielders but they have some chance to get the kill, as healer it is flatout 0% chance.
The one issue I see with this is that this could be potentially abused (say somebody has 2 accounts, kill all but the last 3 enemies and have the "tank"account take the damage while the other account heals ->infinite potential afk assist xp. )
This would ofcourse lead to a ban for the 2 accounts but it is an example of a potential issue with this change. Setting some kind of timer would resolve the issue already. (There is a timer keeping track of afk time of players, this could be slightly modified to stop abuse of this change).
People always bring up this loophole neglecting the fact that it's a solved problem (and has been) for well over 10 years... Use a hash map to track of the quantity of damage from a given source, and depending on the source or its limit, it isn't eligible for bonuses. It really surprises me that people can't think of that obvious solution.
Over 1 year late answer Not sure if NI engine supports a function like this. From what i've understood the engine isn't easy to work with on many fronts. But it most likely is solvable.