Emails are disabled - for account issues, post in #help on the NI Discord.

Throwables vs Bows+ arrows
#2
I don't see why something that took only one round to upgrade should do more damage then something that took two rounds to upgrade.
An upgraded typhoon only deals more damage with upgraded zephyr, when used with normal zephyr it deals equal damage.

While I think the amount of arrows an archer can carry in this mod has reached an point that is beyond ridiculous, archers are still less mobile then a Master Peltast.
Don't throwing weapons also get damage increase based on speed?

At the moment I don't see the point of increasing the damage output on rupturers by 5 or 6 points.
Reply


Messages In This Thread
Throwables vs Bows+ arrows - by [ASSASSINE] - 03-07-2018, 10:12 AM
RE: Throwables vs Bows+ arrows - by Kaasovic - 03-07-2018, 10:44 AM
RE: Throwables vs Bows+ arrows - by poxix - 03-07-2018, 10:47 AM
RE: Throwables vs Bows+ arrows - by DR. - 03-07-2018, 10:47 AM
RE: Throwables vs Bows+ arrows - by Forward - 03-07-2018, 12:37 PM
RE: Throwables vs Bows+ arrows - by Tonic - 03-07-2018, 01:22 PM
RE: Throwables vs Bows+ arrows - by Irolltwenties - 03-07-2018, 02:18 PM
RE: Throwables vs Bows+ arrows - by [ASSASSINE] - 03-07-2018, 02:29 PM
RE: Throwables vs Bows+ arrows - by Forward - 03-07-2018, 03:04 PM
RE: Throwables vs Bows+ arrows - by [ASSASSINE] - 03-07-2018, 03:25 PM
RE: Throwables vs Bows+ arrows - by Forward - 03-07-2018, 03:54 PM
RE: Throwables vs Bows+ arrows - by DR. - 03-07-2018, 03:23 PM
RE: Throwables vs Bows+ arrows - by poxix - 03-07-2018, 03:30 PM
RE: Throwables vs Bows+ arrows - by Stillicho - 04-07-2018, 05:39 AM



Users browsing this thread: 2 Guest(s)