15-08-2018, 08:10 AM
(15-08-2018, 06:22 AM)Woody Wrote: 1.) Well (a) would be more of a "shield" and (b) would be more of a "last chance" idk. I think (a) it's posable that you could get more hp than B but at the cost of it being harder to get back to max hp. Would rather (a) based on that.
1.) I would like to see the extra health bar to be used after the main health is depleted. This simulates more of a final stand, since the extra health is only used after the main health is depleted.
2.) I would like to see the extra health bar to be used before the main health bar is being depleted. This simulates more of a body armour/shield, since the extra health is depleted before the main bar is being touched.
(15-08-2018, 06:22 AM)Woody Wrote: 2.) I will ask some questions
1.) Can/Could a healer heal this extra hp?
2.) If this is an extra 20 hp or whatever would it be posable for the regenerating to be 1-2hp at (X) sec's vs getting the full amount back all at once?
Extra health will heal over time. Currently it is set to 5 health every 5 seconds, but this is up for debate as well.
(15-08-2018, 06:22 AM)Woody Wrote:
3.) Would it be posable to make all armour stats (Body armour, Head armour and Leg armour?) E.g. Body is worth 3 points, Head 1.5 and Leg being 0.5 or something like that then it just gives you a total then that total is used to find out how much extra hp you get
With full gothic set if i can tank w9 normal nice but if I can tank any rag wave then you have gone way to far.
I don't want to make infantry too overpowered. If testing proves that (body armour + gauntlets) divided by 3 is too low of a number, it can be adjusted.