30-08-2018, 05:47 PM
The current state of the mod does not attract/is not attractive for new players, especially when it emphasizes the use of out-of-game tools like crafting with a non-intuitive interface (even with the script installed the only reason I know how to get around is because I started playing back in 2011 and was able to remember everything fairly quickly) and requiring people to interact on the forums in order to join events and apply to houses, both of which are necessary features. It's not intuitive. There's too much separation between the mod and the features that are currently outside Warband proper, and the mods' age has clearly begun to show through how clunky it is to operate.
The design direction is also stagnant when it comes to loot, which isĀ one of the main incentives for playing this mod in the first place. People always love to loot shiny things. If I were to classify this game into a genre, it would be a horde defense with RPG elements - but the grind for materials, which is what we apparently mainly grind for now, in addition to the rarity of some of those materials, as well as the gear that does actually drop, makes it resemble a mobile game where you can't pay for convenience (nevermind to win). So it becomes a horrendous timesink from there on out, especially if you're starting out without any resources to your name.
I've also noticed that there is no NA community. Last time I played was about 5 days ago or so, but I would check constantly my time for about two weeks, and I would find at maximum 2 people on that would be considered NA prime time. EU having their community is fine and dandy, but that's the only one that exists. No one really wants to play a mod or a game where you play alone and find out that you have to sell a huge bundle of sticks and scrap metal in order to get started.
The design direction is also stagnant when it comes to loot, which isĀ one of the main incentives for playing this mod in the first place. People always love to loot shiny things. If I were to classify this game into a genre, it would be a horde defense with RPG elements - but the grind for materials, which is what we apparently mainly grind for now, in addition to the rarity of some of those materials, as well as the gear that does actually drop, makes it resemble a mobile game where you can't pay for convenience (nevermind to win). So it becomes a horrendous timesink from there on out, especially if you're starting out without any resources to your name.
I've also noticed that there is no NA community. Last time I played was about 5 days ago or so, but I would check constantly my time for about two weeks, and I would find at maximum 2 people on that would be considered NA prime time. EU having their community is fine and dandy, but that's the only one that exists. No one really wants to play a mod or a game where you play alone and find out that you have to sell a huge bundle of sticks and scrap metal in order to get started.