That would be a system that rewards players for only having one main hero they use.
Quests themselves on the higher end already take a long time especially Rise of the ashes where only a handful of people have even done it to my knowledge. So I don't like the idea that this pushes even more to play and make only 1 hero.
If fp was a form of currency that you could exchange for a better conversion rate I would see that being a better solution.
Ye adding a new currency on top of gold is never a clean solution however I think it's a better one for the long run till we have combined inventories.
Not limited by one hero to receive max benefit should be a goal to the dev team.
Quests themselves on the higher end already take a long time especially Rise of the ashes where only a handful of people have even done it to my knowledge. So I don't like the idea that this pushes even more to play and make only 1 hero.
If fp was a form of currency that you could exchange for a better conversion rate I would see that being a better solution.
Ye adding a new currency on top of gold is never a clean solution however I think it's a better one for the long run till we have combined inventories.
Not limited by one hero to receive max benefit should be a goal to the dev team.