02-11-2018, 05:21 PM
(This post was last modified: 02-11-2018, 05:23 PM by The_Russian.
Edit Reason: missed a key "as" for grammar purposes
)
(02-11-2018, 10:24 AM)Bobo Wrote: Some problem I see, T3 walls are so thick now, how do you build 4 of them at once? You cannot do it at any angle as before when one corner of all cades could be set precisely in the same spot to provide a single-wall thickness.
i used to pride myself on achieving exactly that reliably. Moreover i didn't trust the rest of the team to do so and 90% of the time rightly so. 90% of my house was "just here to kill shit" and my RG formed the habit for myself to build a cade that can be depended upon for my house and by extension any tom dick or harry who showed up.
(02-11-2018, 09:45 AM)Thaffy Wrote:(02-11-2018, 09:34 AM)Kaasovic Wrote: Here's one for you: Why do you pick a class? Possibly to use weapons for that class. Weapons that you are willing to upgrade. So why not place your own barricade? Why does support items have to be accessible for other players?
I agree with you that people should place their own cades, and the system works when people do. The problem arises when people don't, for whatever reason.
As Forward said while discussing this yesterday; Before the update you would wipe if everyone was lazy, now you will wipe if someone is lazy.
i'd like to note one's choice of killing capacity sits quite astride from one's choice of support contribution. To Bring the support contribution is the minimum requirement, Knowing what to do with it is something that is learned with experience and cannot be expected of a player from the get go upon choosing said support class. I've been refining my engineering skills over the past 4-5 odd years I've been on and off this mod and cades have physically changed shape in that time. That experience taught me the ideal shield gap width, how to place to keep cades neat and jump-able and the basic principles that decide cade location. I also learned that having 2 people try to build at the same time invariably has disastrous consequences (one shc atop the other) and that large concentrations of people in a build location makes building...well incredibly infuriating. I came to this mod because i wanted a killbox to kill things in and i discovered a chillbox to chill in so applying the pressure for everyone to build, to me, isn't all that "chill". I understand completely the desire to put that responsibility on people because it can appear incredibly lazy to expect a good builder to be present but no-one learns to be that good builder if you don't wipe a few times for not having one. No lesson worth learning is learned easily. I had a few ideas for compromise on this topic but most of them involved having a team pool of cades of varying build costs that weren't based on what support item people bring in but instead had build point totals based on what level supports are present of which types. so for example medics can "purchase" medic boxes of varying kinds for these support points and the higher a medic one is (and the more of them there are) the better heals will be available not only to them but to anyone who retrieves said support upon that players death. Applying the same principle to cades this would provide More tactical flexibility to the team. I'm yet to work out how barrel and tome would fit into that system but my point is flexibility is a merit of the old system that we can ill afford to loose. The more Rigid the system the more rigidly obvious the chances of success or wipe.
TL;DR sorry for the paragraph. My key point here is tactical flexibility is as paramount in clutch as it is in ez gg.
(01-11-2018, 11:02 PM)Bobo Wrote: Omg, The Russian posting.
IKR
The Quieter you are the more you are able to hear
14.04.2017 - Ornate Bascinet
06.05.2018 - Ebonwood Pike
12.09.2018 - Eastern Blade
14.04.2017 - Ornate Bascinet
06.05.2018 - Ebonwood Pike
12.09.2018 - Eastern Blade