29-12-2018, 02:56 PM
(29-12-2018, 01:22 PM)Forward Wrote: The goal is to make a good game, not good code behind it. Commercial successful and popular software has horrible code mess behind it more often then you think.
This is absolute bullshit. Horrible code means poor performance, trust me.
(29-12-2018, 01:22 PM)Forward Wrote: Good game for majority. So as you proposed, make a polls on arguable matters like healthbar script and implement majority decision.
We usually hold an internal poll when it comes to some decisions. However the development will always have the final saying in matters. Think about the following: If we let the community decide about everything; Would the lootchance not be at 100%? (seeing how many people would love to loot something) Would stats of certain weapons be way too overpowered?
(29-12-2018, 01:22 PM)Forward Wrote: Trees on Hell and Castleyard, holes in stairs on Bastion and Sw. Outskirts (stairs and wall at last corner nearby usual cading spot). Everyone who played this game long enough knows these spots, not standing at stairs on Bastion and placing extra walls to close gaps on Outskirts.
I think I have played long enough and yet still have no clue where these spots are. I would like to once again refer to the scene board in the help section if you would like to see them fixed.
(29-12-2018, 01:22 PM)Forward Wrote: Commoner is out of design context in Normal mode. He would fit into beginner along with housewives and such. He just feels like unnatural addition now, normal supposed to be serious.
There are multiple half naked enemies that spawn in normal mode, would those be out of context as well? Or is it because beer is thrown.. either way it's still a game, it doesn't have to reflect reality
(29-12-2018, 01:22 PM)Forward Wrote: Infantry in NI has 2 roles: shielding and slashing. Implementing extra HP and forcing infantry to walk for kills is bad thing, because they block shooting and slow run down. The game goal is to kill Odin, not to get more kills. Game design should encourage teamplay, not frag contest.
It's funny how you are all about forcing the development team to listen to the community, but when it comes to infantry they have to be forced to follow a directed play style. The purpose of infantry is infantry. People can play the character as they wish and should not be limited in their way of doing so. Oh and your game design should encourage teamplay statement is a bit odd when you are all against a support system that forces more teamplay on the players.
(29-12-2018, 01:22 PM)Forward Wrote: Somehow you think public server experience should be horrible. Late joiners problem exists and there should be compromise solution good for majority. Maybe poll only on wave 12 hard and 9 and 12 rag, and free for everyone on every other wave. You can't pretend this problem does not exist.I have no clue what you are trying to say here, but making an option to lock out (certain) player to spawn on a wave will never happen.
(29-12-2018, 01:22 PM)Forward Wrote: Reason to have script is providing equal game opportunity for everyone. Until quests in the game focused on Boss lasthits the script is needed. Don't pretend it's equal opportunities now. Just believe me, guy with Cursed Deadshot has it.2
Without the script everyone has an equal opportunity as well. Landing the last hit is completely random. Adding a script will make this only worse as players with a Cursed Dead Shot can tell exactly when they should land the last shot.
(29-12-2018, 01:22 PM)Forward Wrote: I would like to have public discussion on every game change. Game is dead because it was developing without touch of community for a long time. If your personal game experience is nice it doesn't mean everyone else feels the same. There are a lot of playstyles and some people have problems you don't have (like trees). So just ask community more often on these matters.I agree that polls should be created more often, as I have done a couple in the past. Just know that by far anything can be discussed in a poll.
If people are still playing the game is far from dead.
I would like to ask you to be less negative and to have a bit more understanding that your own gameplay differs from a lot of others.