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Developer Shack
#11
(08-01-2019, 10:44 PM)Kaasovic Wrote:
(08-01-2019, 10:35 PM)Nethheru Wrote:
(08-01-2019, 09:19 PM)Kaasovic Wrote: New poll lads and lassies, please vote.
Please also let me know what percentage amount you are comfortable with, I was thinking about 10%

I support this idea even though i have some question marks about it.

Don't want to be old fashioned but, i like the idea of necessity  to other players for healing. I've seen people run/ride to each other in ragnarok and cavalry runs in order to heal others; sometimes they die trying to. Doing runs all together is what some players play for.(among with the community being one of the nicest among the multi player communities.) Plus we usually ask and join servers with what ever is needed in run.(inf, heals,cades etc.) 

But as you say if it is going to be a small percent as you mentioned, why not. Healers deserves some healing as well and a small amount sounds very fair. 

If you / when you add this improvement, people may start buying field medic box since it has 8 ammo while msk and medic box has only 3 in order to be more self efficient. Since fmb has 10 meter radius, increasing the amount of this med item may cause some mess.

Thanks for the hard work you guys have been doing, good luck with the work.

Thanks for the feedback! I had the same concerns when it comes to FMB. Not sure what approach to take to this matter yet, but I had an idea about dynamic values. And seeing (master) surgeon kits are for surgeon, a higher base percentage could be applied for example.

FBM is one of the items that are not very popular. (like dwarf axe,platforms,elegant xbow, low tier personal crafted stuff -this part is my opinion to be honest-) Most of the players decide to save more golds in order to craft the upper kind of items and skipping the ones that can be a second step.This improvement we are talking about may buff FBM and make it commonly used. And increasing the variety of items that can be used more often improves the game play itself as well. With these kind of the small differences,players who doesn't have enough gold to get better items and using low tier items may do more than they can at the moment, can contribute more to the runs and other players. About the issue with using MSK or FBM; i think players will adopt it as they do with barrels/cades, tomes/msk (equipping them in order to need of the server and the run.) I don't really know the 'higher base percentage' thing (i mean i didn't understand what you have meant) but i think a simple meter radius improvement about the med boxes' reach of healing may do the work. 

Again,thanks for the hardwork.
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Messages In This Thread
Developer Shack - by Kaasovic - 24-09-2018, 04:11 PM
RE: Developer Shack - by Kaasovic - 28-09-2018, 07:11 PM
RE: Developer Shack - by Kaasovic - 17-10-2018, 01:11 PM
RE: Developer Shack - by Winter - 17-10-2018, 01:19 PM
RE: Developer Shack - by Kaasovic - 17-10-2018, 01:22 PM
RE: Developer Shack - by Irolltwenties - 17-10-2018, 01:47 PM
RE: Developer Shack - by RookCW - 18-10-2018, 12:38 PM
RE: Developer Shack - by Kaasovic - 08-01-2019, 09:19 PM
RE: Developer Shack - by Anti Jan - 08-01-2019, 10:35 PM
RE: Developer Shack - by Kaasovic - 08-01-2019, 10:44 PM
RE: Developer Shack - by Anti Jan - 08-01-2019, 11:39 PM
RE: Developer Shack - by RookCW - 09-01-2019, 01:17 PM
RE: Developer Shack - by Kaasovic - 10-01-2019, 11:45 AM
RE: Developer Shack - by Forward - 10-01-2019, 11:55 AM
RE: Developer Shack - by Julia. - 10-01-2019, 01:39 PM
RE: Developer Shack - by Green_Dragon - 10-01-2019, 03:20 PM
RE: Developer Shack - by DR. - 10-01-2019, 11:52 AM
RE: Developer Shack - by Rydell - 10-01-2019, 01:15 PM
RE: Developer Shack - by RookCW - 10-01-2019, 01:36 PM
RE: Developer Shack - by Berkay - 10-01-2019, 02:26 PM
RE: Developer Shack - by Kaasovic - 10-01-2019, 02:27 PM
RE: Developer Shack - by RookCW - 10-01-2019, 03:17 PM



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