I agree with you Ryndell and Woody and I like the Idea of pseudorandom i already thought about an algorythm, to write down, to help the devsteam and make this idea tasty.
But i like to point out that such chance wont come, since the way the lootsystem works (totaly random (?)) its keeps the Player intrested it creates a "addictive quality"( see Woody in example)
Becus you never now if the next Run is blessing with a drop.
If you know every 200 Odins you loot it wouldnt be appealing enough to Play it right now, you just Play your Safe 4-5 Rag Run every event and thats all.
Since Ni is a game and the devs of a game like that a game is played they will keep the addictive quality high so ppl Stay and Play.
But i like to point out that such chance wont come, since the way the lootsystem works (totaly random (?)) its keeps the Player intrested it creates a "addictive quality"( see Woody in example)
Becus you never now if the next Run is blessing with a drop.
If you know every 200 Odins you loot it wouldnt be appealing enough to Play it right now, you just Play your Safe 4-5 Rag Run every event and thats all.
Since Ni is a game and the devs of a game like that a game is played they will keep the addictive quality high so ppl Stay and Play.