28-01-2019, 09:43 AM
If we're talking about making legendary drop for sure not later than every X runs but to a random player, it requires a check if that would make them drop more or actually less than they do now. Not much of the difference anyway, just the matter of the drop ratio.
If we're talking about another system that awards a legendary to a particular player not later than every X runs, than this is indeed based on how much you play and sounds like a reward for being active. Might be the best thing indeed, it is just important to keep balance in how many of drops would come, to avoid flooding market with legendaries and thus depreciating them.
If we're talking about another system that awards a legendary to a particular player not later than every X runs, than this is indeed based on how much you play and sounds like a reward for being active. Might be the best thing indeed, it is just important to keep balance in how many of drops would come, to avoid flooding market with legendaries and thus depreciating them.