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Change Legendary chance to pseudorandom
#28
So would it be based on

-Ative game time
-Waves defended 
-Bots killed
-Ative wins
-Solo points?
...

or a mix of all or some of them.

Whatever it is this is what i suggested some time ago its similar to what's been said but may as well say it.

Giving each (X) a point value the player earns by clearing and having the total amount of points a player has be his chance of a drop and then resets once getting one.

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Messages In This Thread
RE: Change Legendary chance to pseudorandom - by DR. - 28-01-2019, 10:37 AM



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