So would it be based on
-Ative game time
-Waves defended
-Bots killed
-Ative wins
-Solo points?
...
or a mix of all or some of them.
Whatever it is this is what i suggested some time ago its similar to what's been said but may as well say it.
Giving each (X) a point value the player earns by clearing and having the total amount of points a player has be his chance of a drop and then resets once getting one.
-Ative game time
-Waves defended
-Bots killed
-Ative wins
-Solo points?
...
or a mix of all or some of them.
Whatever it is this is what i suggested some time ago its similar to what's been said but may as well say it.
Giving each (X) a point value the player earns by clearing and having the total amount of points a player has be his chance of a drop and then resets once getting one.