(29-01-2019, 04:17 PM)Malong Wrote: Nord Kill Points
Obligatory excerpt of a former dev's response:
"Basically you are describing a system that would favor active players for loots ( Any kinds of loot ? Legendaries ? Crooked Sticks ?), because the most active players would have the most NKP.
That means people, who dont have the time to play that much, wont get much loots because they are not active enough.
And active players (who are already getting more loot because they are playing more then the others ) would get almost everything.
Where is that fair ?"
As far as I know, I don't think this quote represents any of the current developer's opinions on drops.
Personally, my ideal loot system would be similar to NKP, except it wouldn't rely on kills, but instead being present for spawn waves / to fully complete the run.
A way to present this would be to give 5 (x) for completing a full run (all 5 spawns), and each spawn is 1 (x). So, if somebody joins on wave 6 and completes the run, they get 3 (x). It's not a full run, so they don't get rewarded for joining way late, but they still get something out of it, and it's effectively fair. I don't know how many (x) you would need to get a legendary, but it'd have to be a fuck lot, as to not flood the market with legendaries and make them and other items worthless.
This way, nobody is left out from earning legendaries. The current system is okay, it's just that it's not accompanied by anything earned. You can't really work towards obtaining a legendary, because you obtaining a legendary is entirely reliant on RNG. The current system with an additional system to obtain legendaries through earning them instead of through pure luck would contribute massively towards just having something to do, or at least a personal goal.
My one problem with this would be that since people can earn legendaries, they would completely avoid upgrading to house craftable stuff when they can get something of very similar stats but usable by more classes (much like current personal crafted items). The cost for earning a legendary would have to be very high in other ways, such as gold, materials, assist XP, faction points, kings favour, or one of the house craftable weapons applicable to the legendary.
This is all just an idea, and is all my personal opinion. This idea does not represent the beliefs of the people on the development team, only my own.
Edit: To simplify, you'd be able to earn legendaries, but you would have to jump through a shit ton of hoops to earn one. What those hoops would be I don't know. Some more potential ones are: having all four classes at level 52, or having it be attached to houses in some way.
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