23-02-2019, 12:12 AM
(22-02-2019, 11:58 PM)Forward Wrote: Increasing gold gained will also increase materials prices and therefore crafted items prices as well, so nothing going to change drastically.
And in any virtual economy worst thing possible is an inflation, so it's completely fine when gold demand is high for all these sinks. Many gold in economy will not result people using it as exchange agent as well, because no one will want it.
And if some craftables is unusable with this system - whatever, this mod has another 100000 never used assets. In big picture whole game is about legendaries and not about some junk crafted from nord old boots.
Sure the gold gain will affect material prices but for most craftables the value isn't determined solely by the crafting price but also, as for legendaries, by supply and demand. So the actual attributed value deviates in some cases quite considerably and you'll probably find a much higher increase in the value of legendaries than in most craftables, as the former are in many cases better and therefore preferable to craftables.
As much as Hyperinflation can be a problem, so is Hyperdeflation as anyone attempting to trade may have noticed. Gold will be used as an exchange agent as it has in the past if there were any to trade with. I do agree that a state comparable to the one before the introduction of the legendary upgrades is not to be desired but neither is the current one.
The game is only about legendaries now because of the low player base and the abundance of legendaries, accumulated over the past 7 years.