06-03-2019, 10:18 AM
(06-03-2019, 09:49 AM)Woody Wrote:(06-03-2019, 09:16 AM)Julia. Wrote: Either you remove armor completely (besides for Jugg, Halb, Ranger, Pav) or you take every thing into account. Just because an item aint worth that much due to the numbers of them Ingame doesnt mean it should be excluded from something every other item from that class gets.
Eh that's not my point its more about how for example Leg is not the "armour" class so i don't think it should be given any up other than it already has more armour and less weight than normal.
Moving all of that type of armour to all hero locked but different stats than the ones we have atm would be an interesting change and in turn, would buff ranger/halb/jugg.
Not sure if i like the idea would need to think it over but something like this. Could make them all the same but that would be pointless when we have so many helms for inf for example.
Fearsome, Gothic, etc - 70 armour 2w
Griffon - 69 armour 0.5w
Zwei Helms - 71 armour 4w
Royal Helm - 72 armour 6w
Def Helm - 76 armour 2w - Locked to Jugg
Gothic, H-plate - 80 armour 26w
Pol - 78 armour 16w
Royal armour 82 armour 36w
Def Armour 88 armour 36w - locked to Jugg
something like that.
I don't like putting numbers to things but it's here to represent how you give people options in if they want light or heavy shit
Before that we should have diffrent armors for Legio and Zwei. At the current state it makes 0 sense to balance weight of helmets if the armors make way more of a diffrence. Also I rather have increased head-armor to peek as legio than body armor, as mostly deaths are caused by headshots (especially on Rag) and not bodyshots. I can tell you that +4 armor make a huge diffrence and it would be kinda weird if a helmet or armor usable by all had better stats then one usable by a specific class, atleast by my point of view (and that regarding to any class).
(06-03-2019, 09:49 AM)Woody Wrote:(06-03-2019, 09:16 AM)Julia. Wrote: But tbh, the game is pretty much easy enough, especially with the upgrades. Obviously its fun to just be superior to the nords but I doubt we need alternate modes on stuff like the deadshot which deal more dmg or invunerable shields, the SoK is OP allready. Compared to that, the dep tower is just a funny thing and yea, useful from time to time, but it doesn't buffs the Pavise behind it or gains more HP (deployed its weaker than hold I belive).
(06-03-2019, 07:38 AM)Woody Wrote: It's all a suggestion for what the 2nd mode could be anyway.
Manglers 2nd mode is something i was aiming for with the suggestions. I keep it vague on how much of a change it would be as well as i don't want this to be better than the normal mode i just want it to be different.
I prefer the 2nd mode on mangler cuz at 300 ping the speed difference is almost not existent at least from my point of view. On Au severs tho it becomes more like idk Pok where both modes have there ups and downs.
The Sok 2nd mode as said was a suggestion i got from thinking about how Inf got the extra Hp well as an Rg i would rather my shield had that extra Hp than me.
Dead Sot that deals more damage can be balanced at the right speed. Even if you don't like that idea you could do the opposite to make it faster and less p but that's not what the Cm class is about.
Could do something with the knockdown making it an area at the cost of less p or whatever like i said im only requesting giving it and all [1] hero locked items a 2nd mode.
Think you underestimate how good the 2nd mode of tower is. The fact you can place it so it doesn't disappear can save runs on its own. Add the fact you have a portable platform and well i would pay quite a few pennies just for something like that.
I wouldn't say I underestimate it, I just claim that other suggestions made sound way too much over the top (especially the SoK thing). Nothing disappears if you juggle it. That was done with tomes earlier, so I dont see an issue with shields in general. Besides mostly atleast 2 shields are brought in each respawn, and I barely saw runs wiping just because there were no shields. Not having cades/wrong cadeplacement for a certain situation are way more of an issue. But discussion about details doesn't really helps here. Obviously everything can be balanced at some point with the right numbers, but if it makes sense in the end... well, I doubt it.
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