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Giving each [1 hero] locked item a 2nd mode.
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(06-03-2019, 10:18 AM)Julia. Wrote: I wouldn't say I underestimate it, I just claim that other suggestions made sound way too much over the top (especially the SoK thing). Nothing disappears if you juggle it. That was done with tomes earlier, so I dont see an issue with shields in general. Besides mostly atleast 2 shields are brought in each respawn, and I barely saw runs wiping just because there were no shields. Not having cades/wrong cadeplacement for a certain situation are way more of an issue. But discussion about details doesn't really helps here. Obviously everything can be balanced at some point with the right numbers, but if it makes sense in the end... well, I doubt it.
I want to guess you are thinking the avg run being a Db event with full gear which it is to some people i guess sure.

The number of runs were im the only [good] shield bringer [better than house crafted] for 2 people happens for me more often atm than then contrary.

Like i said before see my examples as no more than examples. When i say can last 10 more sec i have not stated any mode let alone wave.
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RE: Giving each [1 hero] locked item a 2nd mode. - by DR. - 06-03-2019, 10:27 AM



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