(06-03-2019, 10:47 AM)Julia. Wrote:(06-03-2019, 10:27 AM)Woody Wrote:(06-03-2019, 10:18 AM)Julia. Wrote: I wouldn't say I underestimate it, I just claim that other suggestions made sound way too much over the top (especially the SoK thing). Nothing disappears if you juggle it. That was done with tomes earlier, so I dont see an issue with shields in general. Besides mostly atleast 2 shields are brought in each respawn, and I barely saw runs wiping just because there were no shields. Not having cades/wrong cadeplacement for a certain situation are way more of an issue. But discussion about details doesn't really helps here. Obviously everything can be balanced at some point with the right numbers, but if it makes sense in the end... well, I doubt it.I want to guess you are thinking the avg run being a Db event with full gear which it is to some people i guess sure.
The number of runs were im the only [good] shield bringer [better than house crafted] for 2 people happens for me more often atm than then contrary.
Like i said before see my examples as no more than examples. When i say can last 10 more sec i have not stated any mode let alone wave.
An Aegis is absolutely capable of shielding on Rag, about the same as Bulwark/Impervious statswise. Rag is beatable with housecrafted stuff and mostly you'll find an aegis or better on the server. If not it mostly will not only lack shields but support in general. And no, I do not take a DB Event as typical public run, that would be kinda a stupid idea.
Actually Rydell's concept of altmodes is something I like. It doesn't teases the OP side and buffs it but gives the weapon an alternate use which I could think of to see Ingame.
A shield is only as good as the team behind it.
I've gone through 3 Sok on normal. Its all about the team.
Keep in mind also a 2nd mode that's only stats changes will be very easy to put in vs whatever magic bs we can think of.