(04-05-2019, 04:21 PM)Woody Wrote: A quest that takes how many hours to do is not hard its just shows you have no life. In saying that I do like how long the quest is as it shows dedication not skill lol. If it takes a year on avg playing the same hero over and over again the reward should be a free trip to the closest hospital.
And there we have it. "They did it, but I haven't, so they have no life and I do." Bad argument. And if I recall correctly, you used to have to have Rise from the Ashes quest completion percentages in your forum signature. If I am mistaken, then you put other "accomplishments" like awakened legendaries in your signature. Obtaining and upgrading them are "not hard, it just shows you have no life." I do like "how long [upgrading them takes] as it shows dedication not skill lol." By your own logic, you should get a life and some skill, right?
But yes, I completely agree: it's not "difficult" (hence why I put it in quotes in the previous post), but just time consuming. Then again, NI is a pretty mindless tower defense game; very little in this mod is actually difficult.
(04-05-2019, 04:21 PM)Woody Wrote: Ye I think it's cool to see a quest that the 1% of the 1% of the 1%... Have done but at what point in adding bots defeats the purpose of this.
What?
(04-05-2019, 04:21 PM)Woody Wrote: You could make a quest were you need to kill 1 of the normal bots 5000 times for 50m and someone may really think about doing it.
Should that be a quest? (maybe just for the meme) I think rise of the ashes is to hard for all but a hand full of people when legacy of a hero is way to easy.
It would make sense to either change it or add a quest that fits in the middle.
There is a diminishing return on time spent to complete the quests, so rewards shouldn't be linear. I think it's fine, and as an unpopular opinion: not everything should be accessible to everybody. Everyone has their own goals, and not everyone's metrics are the same.
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